Features:
- Game ready from real world
- PBR textured
Number of Unique Meshes: 63
Collision: Automatically generated
Vertex Count:511058 Min:20, Max : 71556 Avrg : 5000
LODs: Automatically generated
Number of Materials and Material Instances: 12 Materials, 51 Material Instances
Number of Textures:142
Texture Resolutions: 512×512 (8), 1024×1024 (3), 2048×2048 (28), 3600×1800(3), 4096×4096 (95)
8192×4096 (5)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes but not tested)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes:
特征:
- 游戏准备从现实世界
- PBR纹理
唯一网格数:63
碰撞:自动生成
顶点数:511058最小:20,最大:71556Avrg:5000
Lod:自动生成
材质和材质实例数:12个材质,51个材质实例
纹理数量:142
纹理分辨率:512×512(8),1024×1024(3),2048×2048(28),3600×1800(3),4096×4096(95)
8192×4096(5)
支持的开发平台:
视窗:(是)
Mac:(是的,但没有测试)
文档:链接(或用户可以在哪里找到的描述)文档
重要/附加注意事项:
IMPORTANT NOTE "This is an exterior only environment."
This is ISS-International Space Station enviroment that is created based on real world scales and structers.
Each model's created according to real world existing models and textured by PBR (roughness/metalness).
Texture size for each model is 4096×4096.
The earth is generating day and night automatically.
Each part is named from real world. So It is very easy to use parts for any purposes.
There are 8 decals to add realism to project.
The project's created with UE 4.24 and tested with 4,27. All is clear.
重要提示”这是一个外部环境。”
这是基于真实世界的尺度和结构创建的ISS-国际空间站环境。
每个模型都是根据现实世界中现有的模型创建的,并通过PBR(粗糙度/金属度)进行纹理化。
每个模型的纹理大小为4096×4096。
地球日夜自动生成。
每个部分都是从现实世界中命名的。 因此,它是很容易使用部件用于任何目的。
有8个贴花为项目添加现实主义。
该项目使用UE4.24创建,并使用4,27进行测试。 一切都清楚了。
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