Features:

  •  Game ready
  •  PBR textured
  •  Indoor and outdoor map
  • 8 compartments
  • 5 vehicles
  • LUMEN project

Number of Unique Meshes: 82

Collision: Yes

Vertex Count:9144630 Min:12, Max : 383880 Avrg : 20000

LODs: automatically generated

Number of Materials and Material Instances: 21 Materials, 146 Material Instances, 20 Decals

Number of Textures:467

Texture Resolutions: 512×512 (2), 1024×512 (1), 1024×1024 (18), 2048×2048 (125), 3600×1800(3), 4096×4096 (313)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes but not tested)

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes: Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.0 Documentation

特征:

  •  游戏准备就绪
  •  PBR纹理
  •  室内及室外地图
  • 8个隔间
  • 5辆车辆
  • 流明项目

唯一网格数:82

碰撞:是的

顶点数:9144630最小:12,最大:383880Avrg:20000

Lod:自动生成

材质和材质实例数:21个材质,146个材质实例,20个贴花

纹理数量:467

纹理分辨率:512×512(2),1024×512(1),1024×1024(18),2048×2048(125),3600×1800(3),4096×4096(313)

支持的开发平台:

视窗:(是)

Mac:(是的,但没有测试)

文档:链接(或用户可以在哪里找到的描述)文档

重要/附加注意事项: 虚幻引擎中的流明全局光照和反射|虚幻引擎5.0文档










DISCORD

VIDEO

NOTE : For better fps Please go to project settings/engine/rendering/shadows/shadow map method and select "Shadow Maps" in place of "Virtual Shadow Maps (Beta)".

This is a starship environment with interior.

There are 8 indoor places in the map.

  1. Bridge
  2. Combat Information Center – CIC
  3. Hangar
  4. Medical Section
  5. Dormitory
  6. Corridors
  7. Dining Hall
  8. Meeting Hall

There are 3 space vehicles in the map

Each prop is textured by PBR (roughness/metalness).

There are 12 Decals in the map.

There are also earth and sun in the map

不和谐

短片

注意:为了获得更好的fps,请转到项目设置/引擎/渲染/阴影/阴影贴图方法,并选择”阴影贴图”代替”虚拟阴影贴图(Beta)”。

这是一个带有内部的星舰环境.

地图中有8个室内场所。

  1. 桥牌
  2. 战斗信息中心-中投
  3. 机库
  4. 医疗组
  5. 宿舍
  6. 走廊
  7. 餐厅
  8. 会议厅

地图中有3个太空飞行器

每个道具都通过PBR(粗糙度/金属度)纹理化。

地图上有12个贴花。

地图中还有地球和太阳

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