Number of Unique Materials and Material Instances: 10 Materials, 10 Material Instances
Number of Textures: 2 Virtual Textures (12), 40 Textures (52 in total)
Texture Resolutions: 8192×8192(14 Textures), 8192×4096(4 Textures), 4096×4096(23 Textures), 4096×2048(3 Textures) 2048×2048(8 Textures)
Meshes: 7 Static Meshes Moon (nanite enabled) 12.5 million triangles, Earth 783 360 triangles, Crater (nanite enabled) 2000000 triangles, Four Asteroids 348 232 triangles(each)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Nanite documentation
Important/Additional Notes:
1) Make sure virtual textures are enabled in the project settings.
2) If textures (virtual textures) disappear in the main material of the moon when you first open the project, then simply reassign them.
Sources: All source materials (color map and height map) were obtained from the LOLA Science Team and LROC Team and are public domain.
唯一材质和材质实例数: 10 资料, 10 材质实例
纹理数量: 2 虚拟纹理(12), 40 纹理(52 总计)
纹理分辨率: 8192×8192(14 纹理), 8192×4096的(4纹理), 4096×4096的(23纹理), 4096×2048(3纹理) 2048×2048的(8纹理)
网格/网格: 7 静态网格体 月亮 (纳米启用)1250万个三角形, 地球 783 360三角形, 火山口 (纳米启用)2000000个三角形, 四颗小行星 348 232三角形(每个)
支持的开发平台:
视窗:(是)
Mac:(是)
文件: 纳米文件
重要/附加注意事项:
1) 确保在项目设置中启用了虚拟纹理。
2)如果纹理(虚拟纹理)在第一次打开项目时在月球的主要材料中消失,那么只需重新分配它们即可。
资料来源:所有资料来源(颜色图及高度图)均由 萝拉科学队 和 劳工处小组 而且是 公共领域.
An almost scientifically accurate procedural model of the moon. You can explore any canyons and craters, try different material settings. When approaching the surface, you will not notice transitions or loss in quality.
- Over 12.5 million triangles (nanite enabled)
- 18 settings for variety and detail
- Seamless procedural transitions
- High poly crater model for extreme closeups
- Four highly-detailed asteroid models
- HDRI starfield map
- 8k Earth model with advanced materials
- High perfomance
- For Cinematics, games, art
一个几乎科学准确的月球程序模型。 您可以探索任何峡谷和陨石坑,尝试不同的材料设置。 当接近表面时,您不会注意到质量的过渡或损失。
- 超过1250万个三角形(启用纳米)
- 18个设置的多样性和细节
- 无缝的程序转换
- 用于极端特写镜头的高聚陨石坑模型
- 四个高度详细的小行星模型
- HDRI starfield地图
- 采用先进材料的8k地球模型
- 高绩效
- 电影、游戏、艺术
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