24+ Motion Capture Animations – Subset of Rifle 01 Pro

24+动作捕捉动画-步枪01专业的子集

UPDATE: REV. 2.7B

  • “ik_hand_gun” IK socket animation now matches “middle_01_r” FK socket animation.

REV. 2.7A2

  • Misc. Fixes

REV. 2.7A1

  • 2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • Reference Pose is an “A”.
  • UE4 Engine 4.14 – 5.xx Compatible
  • For Engine 4.13 and Previous – All FBX Source animation files are included and can be imported into older versions including IPC curves.

2.7A

  • New Socket on the “middle_01_r” for attaching the Rifle, and all Animations updated to use it. The original custom added “hand_r_wep” bone is no longer used, allowing other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to easily integrate into a Project with the “Assign Skeleton” function, or the Retarget Manager.

Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves.

● All animations as Root Motion and In-Place.

● FBX source files also included in “\Project\Source\FBX\” (not visible in the Editor).

● “A” and “T” pose files included.

更新:REV.2.7B

  • “ik_hand_gun”ik套接字动画现在匹配”middle_01_r”FK套接字动画。

修订版2.7A2

  • 杂项。 修复

修订版2.7A1

  • 2.7A1 所有新更新的分割跳转. 改进起飞、空中循环和着陆。
  • 参考姿势是一个”A”。
  • UE4引擎4.14-5.xx 兼容
  • 引擎4.13及以前 -所有FBX源动画文件都包含在内,可以导入旧版本,包括IPC曲线。

2.7一个

  • 新插座“middle_01_r” 用于附加步枪,和所有动画更新使用它. 原始自定义添加的”hand_r_wep”骨骼不再使用,允许具有骨架网格体的其他角色使用stock Epic骨架和比例轻松集成到具有”分配骨架”功能或重定向管理器的项目中。

我们的 IPC(就地定制) 动画具有提供连续速度和旋转(偏航)数据曲线的自定义属性。

●所有动画作为根运动和就地.

●FBX源文件也包含在”\Project\Source\FBX\”中(在编辑器中不可见)。

●包括”A”和”T”姿势文件。








A Subset of – Rifle 01 Pro

***NEW! – MCO 3D Animation Player: Rifle Starter- Animation Player

UPDATE: REV. 2.7B

  • “ik_hand_gun” IK socket animation now matches “middle_01_r” FK socket animation.

Version 2.7A1 has new Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.

2.7A has a New Socket on the “middle_01_r” bone for attaching the Rifle, and all Animations updated to use it. The original custom added “hand_r_wep” bone is no longer used.

All Animations with Root Motion and IPC.

11 Animations, 6 Aim Offsets, 5 Split Jumps. 

33 Total Animation Files.

Complete “Rifle Starter 27 – Animation List” motion list: DOWNLOAD HERE

Starter set of Military Rifle animations for a third-person shooter game. Pose-matched, for seamless motion trees.

Includes: Idles, Walking, Jogging, Jumping, Aiming, Shooting, Crouching. Matching fully textured Rifle is included.

Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.

  • View Quick Tutorial Video – HERE:

https://youtu.be/lGOV0RypRvQ

  • DOWNLOAD THE “UE4 to UE5 Retargeting Project” ZIP HERE:

https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing

  • The stock unmodified IK-Retargeters included with UE5… are not good as is.

步枪01专业的子集

***新! – MCO3D动画播放器: 步枪起动器-动画播放

更新:REV.2.7B

  • “ik_hand_gun”IK 套接字动画现在匹配 “middle_01_r”FK 套接字动画。

版本 2.7A1 有新的更新分裂跳跃。 改进起飞、空中循环和着陆。

2.7一个 有一个 新插座 上的”middle_01_r” 骨用于附加步枪,和所有动画更新使用它. 原来的自定义添加 “hand_r_wep” 骨不再使用。

所有动画与根运动和IPC.

11个动画,6个瞄准偏移,5个分裂跳跃。 

33总动画文件。

完整的”步枪起动器27-动画列表”运动列表: 从这里下载

第三人称射击游戏的军事步枪动画首发集。 姿势匹配,为无缝运动树.

包括:怠速,步行,慢跑,跳跃,瞄准,射击,蹲伏。 匹配全纹理步枪包括在内。

转移到UE5。xx曼尼是无痛,快速和容易,使用我们修改过的IK-重定向器大约需要2分钟。

  • 查看快速教程视频-这里:

https://youtu.be/lGOV0RypRvQ

  • 在此处下载”UE4到UE5重定向项目”ZIP:

https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing

  • UE5中包含的未修改的ik重定向器。.. 不像现在这样好。
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