Number of Blueprints: 11

Number of Meshes: 163

Number of Materials: 1

Material Instances: 72

MaterialLayers: 7

MaterialLayerBlends: 7

Material Functions: 17

Number of Particles: 2

Number of Textures: 156

Texture Size: Varied (Mostly 2k, Some detailed 4k and custom sizes)

Collision: Yes

LODs: 30 prop meshes uses LOD’s up to LOD2

HDRI textures are CC0 and sourced from the following sites

Poly Haven

https://polyhaven.com/a/scythian_tombs

https://polyhaven.com/a/dikhololo_night

Blender Kit

https://www.blenderkit.com/asset-gallery-detail/7ea9abb5-6d72-44a5-b5df-39c36eeb55ce/

蓝图数目:11

目数:163

材料数量:1

材料实例:72

材料层:7

材料问题:7

材料功能:17

颗粒数:2

纹理数量:156

纹理尺寸:变化(主要是2k,一些详细的4k和自定义尺寸)

碰撞:是的

Lod:30道具网格使用LOD到LOD2

HDRI纹理是CC0,来自以下网站

保利港

https://polyhaven.com/a/scythian_tombs

https://polyhaven.com/a/dikhololo_night

搅拌机套件

https://www.blenderkit.com/asset-gallery-detail/7ea9abb5-6d72-44a5-b5df-39c36eeb55ce/










VIDEO

DISCORD

How to Use Features Video

DEMO

Game ready

High quality furniture and decorative props 

Full modularity on architectural assets

Detailed foliage assets

Trimsheets on decorative assets

Tileable Textures

One Grand Master Material System to rule them all

Different material layer method for different PBR texture packs 

NOR, ORD_N, ORM_N, ORMD_N, ND (N:Normal, O:Occulusion, R:Roughness, M:Metallic, D:Displacement)

Various layer blend methods:

Coverage, HeightLerp, Parallax Normals, Mask, Triplanar, Gradient, Vertex Color

短片

不和谐

如何使用功能视频

示范

游戏准备就绪

高品质的家具和装饰道具 

架构资产的完全模块化

详细的植物资源

装饰资产上的装饰纸

可倾斜纹理

一个伟大的材料系统来统治他们

不同PBR纹理包的不同材质层方法 

NOR,ORD_N,ORM_N,ORMD_N,ND(N:正常,O:遮挡,R:粗糙度,M:金属,D:位移)

各种图层混合方法:

复盖,高度,视差法线,蒙版,三重,渐变,顶点颜色

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