Number of Blueprints: 11
Number of Meshes: 163
Number of Materials: 1
Material Instances: 72
MaterialLayers: 7
MaterialLayerBlends: 7
Material Functions: 17
Number of Particles: 2
Number of Textures: 156
Texture Size: Varied (Mostly 2k, Some detailed 4k and custom sizes)
Collision: Yes
LODs: 30 prop meshes uses LOD’s up to LOD2
HDRI textures are CC0 and sourced from the following sites
Poly Haven
https://polyhaven.com/a/scythian_tombs
https://polyhaven.com/a/dikhololo_night
Blender Kit
https://www.blenderkit.com/asset-gallery-detail/7ea9abb5-6d72-44a5-b5df-39c36eeb55ce/
蓝图数目:11
目数:163
材料数量:1
材料实例:72
材料层:7
材料问题:7
材料功能:17
颗粒数:2
纹理数量:156
纹理尺寸:变化(主要是2k,一些详细的4k和自定义尺寸)
碰撞:是的
Lod:30道具网格使用LOD到LOD2
HDRI纹理是CC0,来自以下网站
保利港
https://polyhaven.com/a/scythian_tombs
https://polyhaven.com/a/dikhololo_night
搅拌机套件
https://www.blenderkit.com/asset-gallery-detail/7ea9abb5-6d72-44a5-b5df-39c36eeb55ce/
Game ready
High quality furniture and decorative props
Full modularity on architectural assets
Detailed foliage assets
Trimsheets on decorative assets
Tileable Textures
One Grand Master Material System to rule them all
Different material layer method for different PBR texture packs
NOR, ORD_N, ORM_N, ORMD_N, ND (N:Normal, O:Occulusion, R:Roughness, M:Metallic, D:Displacement)
Various layer blend methods:
Coverage, HeightLerp, Parallax Normals, Mask, Triplanar, Gradient, Vertex Color
游戏准备就绪
高品质的家具和装饰道具
架构资产的完全模块化
详细的植物资源
装饰资产上的装饰纸
可倾斜纹理
一个伟大的材料系统来统治他们
不同PBR纹理包的不同材质层方法
NOR,ORD_N,ORM_N,ORMD_N,ND(N:正常,O:遮挡,R:粗糙度,M:金属,D:位移)
各种图层混合方法:
复盖,高度,视差法线,蒙版,三重,渐变,顶点颜色
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