Features:
- 3 Biomes (Northern, Northern Summer and Mediterranean)
- 3 Maps with 2km2 play-area for each biome
- Procedural Foliage Spawn System
- Global Wind System
- Unique foliage for each biome. (Trees, vegetation, rocks, ground meshes, grass-types etc.)
- 13 Trees, 9 rocks, 16 groundmeshes, 10 bushes, 33 vegetation, 2 background and a road mesh
- Landscape Auto Material (6 landscape layers, 10 grass-types for each biome)
- Ready-to-use Runtime Virtual Texture setup
- Landscape Spline with Road mesh
- Customizable Background Mesh
- Multiple type of trees with different versions (Oak, Poplar, Pine, Conifer and Palm)
- Basic Niagara VFX
Number of Unique Meshes: 84
Collision: (Yes, Custom and Generated)
Vertex Count: Min: 288 Vertices and Max: 138.307
LODs: (Yes)
Number of Materials and Material Instances: 11 Materials, 106 Material Instances and 22 Material Functions
Number of Textures: 260
Texture Resolutions: 4096×4096, 2048×4096, 2048×2048, 2017×2017, 1024×2048, 1024×1024, 512×512
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Link
Important/Additional Notes: You need to enable these features in order to properly use this asset pack:
-Enable Procedural Foliage from Editor Preferences-> Experiemental
-Enable Niagara from Plug-ins-> VFX-> Niagara
-Enable Virtual Texturing if you want to use Runtime Virtual Texture from Project Settings-> Engine-> Rendering-> Enable virtual texture support checkbox set to true
特征:
- 3生物群落(北部,北部夏季和地中海)
- 3张2公里地图2 每个生物群落的游乐区
- 程序化叶子产卵系统
- 全球风力系统
- 每个生物群落的独特叶子。 (树木、植被、岩石、地面网格、草类等))
- 13棵树,9块岩石,16个地洞,10个灌木丛,33个植被,2个背景和一个道路网格
- 景观自动材料(6个景观层,每个生物群系10种草)
- 即用型运行时虚拟纹理设置
- 带有道路网格的景观样条
- 可自定义背景网格
- 不同版本的多种类型的树木(橡树,杨树,松树,针叶树和棕榈)
- 基本尼亚加拉特效
唯一网格数:84
碰撞:(是的,自定义和生成)
顶点数:最小:288个顶点,最大:138.307
Lod:(是的)
材质和材质实例数量:11个材质,106个材质实例和22个材质函数
纹理数量:260
纹理分辨率:4096×4096,2048×4096,2048×2048,2017×2017,1024×2048,1024×1024,512×512
支持的开发平台:
Windows:是的
Mac:没有
文件: 连结
重要/附加说明:您需要启用这些功能才能正确使用此资源包:
-从编辑器首选项启用程序化叶子->Experiemental
-启用尼亚加拉从插件->特效->尼亚加拉
-启用虚拟纹理,如果你想使用运行时虚拟纹理从项目设置->引擎->渲染->启用虚拟纹理支持复选框设置为true





Preview
Populate your scenes procedurally generated 3 different biomes. There are 3 pre-made 2km2 game-ready environment maps to showcase each procedural biome. Every biome has unique Trees, Vegetation and grass-types. Each biome has auto-landscape material with 6 landscape layers, 10 grass-types and ready-to-use Runtime Virtual Texture assets.
There are also Photo scanned Rocks, customizable background meshes to match any landscape, Global Wind System, basic Rain and Snow VFX (Niagara), Road mesh used as landscape spline.
Important to note that this environment pack created to use with fully dynamic lighting. Trees have billboard mesh as last LOD and static lighting doesn't work since ue4 can't create different lightmaps for custom LODs yet.
预览
填充你的场景程序生成3个不同的生物群落。 有3个预先制作的2公里2 游戏准备的环境地图展示每个程序生物群。 每个生物群落都有独特的树木,植被和草类型。 每个生物群落都有自动地形材质,包含6个地形图层、10种草类型和随时可用的运行时虚拟纹理资源。
还有照片扫描岩石,可定制的背景网格以匹配任何景观,全球风系统,基本雨雪特效(尼亚加拉),道路网格用作景观样条。
重要的是要注意,创建此环境是为了与全动态照明一起使用。 树上有广告牌网格作为最后的LOD,静态照明不起作用,因为ue4还不能为自定义Lod创建不同的光照贴图。

评论(0)