Physically-Based Rendering: Yes

Collision: Yes (Custom)

Vertex Count: 96 tris to 34.250 tris

LODs: Yes

Billboards: Yes for All (Impostor)

Number of Unique Meshes: 50

Number of Materials and Material Instances: 7 Materials, 101 Material Instances, 39 Material Functions 

Number of Textures: 219 Textures

Texture Resolutions: 217 – 4096×4096, 1 – 2048×2048, 1 – 128×512

Supported Development Platforms: Windows

Intended Platform: PC

Platforms Tested: PC

DefaultEngine.INI: Click here! (4.26 and +)

For Support: Discord Channel – https://discord.gg/4Jd8VCP2ym

基于物理的渲染:是

碰撞:是(自定义)

顶点数:96tris到34.250tris

Lod:是的

广告牌:是为所有(冒名顶替者)

唯一网格数:50

材质和材质实例数:7个材质,101个材质实例,39个材质函数 

纹理数量:219纹理

纹理分辨率:217-4096×4096,1-2048×2048,1-128×512

支持的开发平台:Windows

预期平台:PC

测试平台:PC

DefaultEngine。INI拢潞: 点击这里! (4.26及+)

支持:不和谐频道 – https://discord.gg/4Jd8VCP2ym










– HIGH QUALITY SCANNED MESHES –

This package made with photogrammetry and photometric foliage technics.

– OPTIMIZED –

All meshes have minimum 3 LODs and billboards (impostor)

High density forest comes with good optimization.

– SOFT BLENDING –

All 3d scanned meshes have soft-blending material setup with landscape and other 3d meshes.

Trailer: https://youtu.be/ADYR6Gntd-w

How to Create Your Oak Forest under 15 minutes!: https://youtu.be/VgV2Dj6MRuw

Tested on RTX 3080 2K Resolution:

  • In Editor: Ultra Settings – 90 – 100FPS
  • Standalone: Ultra Settings – 100 – 120FPS

Tested on RTX 3080 Full-HD Resolution:

  • In Editor: Ultra Settings – 150FPS
  • Standalone: Ultra Settings – 150 – 180FPS

Follow us on:

YOUTUBE

INSTAGRAM

TWITTER

ARTSTATION

LINKEDIN

Features [v1.1]: 

– AAA Quality Forest

– Procedural Foliage Generation

– Photogrammetry models and textures

– Automatic Slope Blending

– Blueprint Wind System

– 4×4 Example Map

– Showcase Map

– LODs + Billboards/Impostor

– Pixel-Depth-Offset Shadow Function

– Soft-Blending Setup for Landscape

ASSET LIST [v1.1]: 

Oak Trees: 6

Oak Sapling: 2

Oak Seedling: 3

Oak Wood Stick: 1

Log: 4

Grass: 1

Common Plantago: 3

Downy Oak: 1

Green Hellebore: 2

Male Fern: 2

Groundcovers (leaf and twigs): 2

Bushes: 3

Road Meshes: 3

Medium Rocks: 9

Small Rocks: 8

IMPORTANT NOTES:

Don't forget to enable procedural foliage in the editor preferences.

  • Edit > Editor Preferences > Search: Procedural – Check "Procedural Foliage".

Don't forget to enable Distance Field Shadows in the project settings.

  • Edit > Project Settings > Search: distance fields > Check "Generate Mesh Distance Fields" > Restart your project and done.

-高质量扫描网格 –

这个包与摄影测量和光度叶技术。

-优化 –

所有网格至少有3个Lod和广告牌(冒名顶替者)

高密度森林具有良好的优化。

-软混合 –

所有3d扫描网格体都具有与地形和其他3d网格体的软混合材质设置。

拖车/拖车: https://youtu.be/ADYR6Gntd-w

如何在15分钟内创建您的橡树林!: https://youtu.be/VgV2Dj6MRuw

经过RTX3080 2k分辨率测试:

  • 在编辑器中: 超设置-90-100FPS
  • 独立的: 超设置-100-120FPS

经过RTX3080全高清分辨率测试:

  • 在编辑器中: 超设置-150FPS
  • 独立的: 超设置-150-180FPS

跟随我们:

YOUTUBE的

INSTAGRAM

推特

艺术站

领英

功能[v1.1]: 

-AAA级优质森林

-程序化叶子生成

-摄影测量模型和纹理

-自动斜坡混合

-蓝图风系统

-4×4示例地图

-展览图

-Lod+广告牌/冒名顶替者

-像素深度偏移阴影函数

-景观软混合设置

资产清单[v1.1]: 

橡树:6

橡树苗:2

橡树苗:3

橡木木棒:1

日志:4

草:1

普通车前草:3

唐尼橡木:1

绿海葵:2

雄性蕨类植物:2

地面复盖物(叶子和树枝):2

灌木:3

道路网格:3

中等岩石:9

小岩石:8

重要事项:

不要忘记在编辑器首选项中启用程序化植物。

  • 编辑>编辑器首选项>搜索:程序-检查”程序叶子”。

不要忘记在项目设置中启用距离场阴影。

  • 编辑>项目设置>搜索:距离字段>选中”生成网格距离字段”>重新启动项目并完成。
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