Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
LODs: Small Props LODs on 90%, some without that are very lp already!
Number of Meshes: 121
Number of Materials and Material Instances: 54
Number of Textures: 131
Supported Development Platforms: Windows
Please reach out and contact us with questions! – Contact@dekogon.com
缩放到史诗骨架:是的
碰撞:是的,根据资产的复杂性自动生成和每个多聚组合
顶点计数:在文档中显示
Lod:小道具Lod上90%,有些没有那已经很lp了!
网格数: 121
材质和材质实例数: 54
纹理数量: 131
支持的开发平台:窗户
请联系我们的问题! – Contact@dekogon.com
Documentation: https://www.notion.so/dekogon/Quarantine-Tent-eb3c27e8e86044c6b9d1bb109b8b0b73
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
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131 Meshes
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High quality and fidelity texture sets – 2k textures
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Master material setup that control the of all props and models
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Modular construction and design for alternative designs
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Additional controls for roughness, albedo, normals, subsurface, tiling, and more
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Vertex paint setup for floors
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Channel packed Roughness | Metalness | Ambient Occlusion
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Realistic post process and look up table
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Tent visible and usable from both inside and outside
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Optimized for games
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Free of all legal issues as all branding and labels are custom made by our studio
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Fully detailed models from all sides
Texture Sizes:
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4k [4]
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2k [113]
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1k [7]
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512 [1]
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256 [2]
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128 [4]
Art created by Dekogon Studios
文件: https://www.notion.so/dekogon/Quarantine-Tent-eb3c27e8e86044c6b9d1bb109b8b0b73
这个项目包含了在虚幻引擎中创建的所有资源、地图和材质的所有图片。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。
特征:
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131目
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高品质和保真度纹理集-2k纹理
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掌握控制所有道具和模型的材料设置
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可供选择的模块化结构和设计
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粗糙度、反照率、法线、次表面、平铺等其他控件
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地板的顶点油漆设置
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通道填充粗糙度/金属度|环境光遮蔽
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现实的后期处理和查表
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帐篷从内部和外部都可以看到和使用
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针对游戏进行了优化
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免费的所有法律问题,因为所有的品牌和标签是定制的我们的工作室
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来自四面八方的详细模型
纹理尺寸:
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4k[4]
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2k[113]
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1k[7]
-
512 [1]
-
256 [2]
-
128 [4]
Dekogon工作室创作的艺术
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