Features:

  • Demo scene included

Texture Sizes:

• (10) 4096×4096

• (3) 4096×2048

• (2) 4096×128

• (18) 2048×2048

• (4) 2048×1024

• (4) 2048×256

• (16) 1024×1024

• (6) 512×512

• (2) 256×256

• (2) 128×128

• (2) 128×64

• (4) 8×8

Collision: Yes, Automatically generated

Vertex Count: max 12680 min 4

LODs: Yes, Automatically LOD for each mesh (different amounts 2-5 LOD)

Number of Meshes: 141

Number of Materials and Material Instances: 8 Materials and 31 Material Instances

Number of Textures: 73

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

特征:

  • 演示场景包括

纹理尺寸:

•(10)4096×4096

•(3)4096×2048

•(2)4096×128

•(18)2048×2048

•(4)2048×1024

•(4)2048×256

•(16)1024×1024

•(6)512×512

•(2)256×256

•(2)128×128

•(2)128×64

•(4)8×8

碰撞:是的,自动生成

顶点数:最大12680分钟4

Lod:是的,每个网格自动LOD(不同数量2-5LOD)

目数:141

材质和材质实例数:8个材质和31个材质实例

纹理数量:73

支持的开发平台:Windows

支持的目标构建平台:Windows










• This package is part of a larger package (NeonCityCompletePack): (LINK)

• The package includes a demo scene

• Procedural Dirt Shader for walls (Based on mesh distance field)

!!!! Beware!!!!

Some of the pivot points are not centered for easier placement.

Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the "back" side, and can only be used as modules

•此套餐是较大套餐的一部分(N.新的,新的): (连结)

*该软件包包括一个演示场景

*墙壁的程序污垢着色器(基于网格距离场)

!!!! 当心!!!!

一些枢轴点不居中以便于放置。

一些网格(如墙壁,地板,屋顶,一些道具等。)在”背面”一侧没有多边形,只能用作模块

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