Features:
- Demo scene included
Texture Sizes:
• (10) 4096×4096
• (3) 4096×2048
• (2) 4096×128
• (18) 2048×2048
• (4) 2048×1024
• (4) 2048×256
• (16) 1024×1024
• (6) 512×512
• (2) 256×256
• (2) 128×128
• (2) 128×64
• (4) 8×8
Collision: Yes, Automatically generated
Vertex Count: max 12680 min 4
LODs: Yes, Automatically LOD for each mesh (different amounts 2-5 LOD)
Number of Meshes: 141
Number of Materials and Material Instances: 8 Materials and 31 Material Instances
Number of Textures: 73
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
特征:
- 演示场景包括
纹理尺寸:
•(10)4096×4096
•(3)4096×2048
•(2)4096×128
•(18)2048×2048
•(4)2048×1024
•(4)2048×256
•(16)1024×1024
•(6)512×512
•(2)256×256
•(2)128×128
•(2)128×64
•(4)8×8
碰撞:是的,自动生成
顶点数:最大12680分钟4
Lod:是的,每个网格自动LOD(不同数量2-5LOD)
目数:141
材质和材质实例数:8个材质和31个材质实例
纹理数量:73
支持的开发平台:Windows
支持的目标构建平台:Windows





• This package is part of a larger package (NeonCityCompletePack): (LINK)
• The package includes a demo scene
• Procedural Dirt Shader for walls (Based on mesh distance field)
!!!! Beware!!!!
• Some of the pivot points are not centered for easier placement.
• Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the "back" side, and can only be used as modules
•此套餐是较大套餐的一部分(N.新的,新的): (连结)
*该软件包包括一个演示场景
*墙壁的程序污垢着色器(基于网格距离场)
!!!! 当心!!!!
• 一些枢轴点不居中以便于放置。
• 一些网格(如墙壁,地板,屋顶,一些道具等。)在”背面”一侧没有多边形,只能用作模块

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