This product supports Lumen for Unreal Engine 5.0+
This product supports Nanite for Unreal Engine 5.0+
Features:
- 5x levels
- 1x level in daylight with 16 k textures using Virtual Textures, includes countries, states and provinces.
- 1x level with 80 k textures covering, including countries and internal borders (states and provinces).
- 1x level in daylight with 8 k textures, includes countries.
- 1x level in a dark studio, includes countries.
- 1x level in Mercator coordinates, includes countries.
- 207 country static meshes – 1 for each country.
- 4300+ state and provinces.
- Animated water texture.
Number of Unique Meshes: 10,855 (14,800+ once internal borders labels have been generated)
Collision: Automatically generated
Triangle Count: ~31,000,000
LODs: No
Number of Materials and Material Instances: 13 Materials, 638 Material Instances
Number of Textures: 314
Texture Resolutions:
- 16,384 x 16,384 [Virtual Texture]
- 8192 x 8192
- 8192 x 7680
Supported Development Platforms: Windows 64bit
本产品支持 虚幻引擎5.0+的流明
本产品支持 Nanite for Unreal Engine5.0+
特征:
- 5x水平
- 1x水平在日光与16k纹理使用虚拟纹理,包括国家,州和省。
- 1x水平与80k纹理复盖,包括国家和内部边界(州和省)。
- 1x水平在日光与8k纹理,包括国家。
- 1x水平在一个黑暗的工作室,包括国家。
- 1x级别的墨卡托坐标,包括国家。
- 207个国家静态网格-每个国家1个。
- 4300+州和省。
- 动画水纹理。
唯一网格数:10,855(生成内部边框标签后为14,800+)
碰撞:自动生成
三角形计数:~31,000,000
Lod:不
材质和材质实例数:13个材质,638个材质实例
纹理数量:314
纹理分辨率:
- 16,384×16,384[虚拟纹理]
- 8192×8192
- 8192×7680
支持的开发平台:Windows64bit
Ultimate World Map
📷 Usage videos – 16k Countries | Country Border Meshes | Internal Borders (States & Provinces) 16k vs 80k | Lat Long Actor Placement
🎉UPDATE 2024-09-05: 1 degree graticule meshes now spawnable. 🎉
🎉UPDATE 2024-08-11: 16k level now has 1 mesh per internal border! 🎉
Historical Questions and Reviews (pre-FAB).Have more questions? Please feel free to ask questions in our Discord.
Ultimate World Map is designed to make selecting and highlighting countries, states and provinces easy, for those looking to make games, interactives and animated stories of our world. There are 207 country meshes, with one for each country in the 16k map. Each country can be highlighted with its border texture or mesh outline, internal borders (provinces/states) textures or outlines or shaded, such as with a flat color. Additionally, there are 4,300+ states and provinces (some internal borders are split over multiple meshes in the 80k level), for more granular highlighting, gameplay and storytelling. The land or ocean can be set to a partially or fully flat color. Additionally, the normal map can be flattened to create an appearance similar to a flat vector graphic. Set actors to lat long locations using the custom Blueprint. The scene shown here uses Epic’s atmospheric lighting system, allowing dynamic lighting and shading adjustments based on the sun angle, turning the city lights on and off depending on the directional light visibility.
If you like it, please leave a review! Good reviews motivate us to improve the project with the plan below. If you have suggestions for improvements or any questions please ask a question and let us know. Thank you!
⭐9 good reviews → We’ll create an animated highlight material for the 16k version!
IMPORTANT NOTES
1. Currently when the project is executed in runtime or rendered from the Movie Render Que the states and province meshes will be shown, along with the country meshes that you see in the Editor and in a Level Sequence. Set the states and provinces meshes to Hidden in Game if you would like to only see the Countries at runtime and in the MRQ instead.
2. Please be aware that some countries have their ‘county’ equivalent such as Spain, instead of ‘regions’. Please review the following list to see if the regions you are interested in are included or not.
3. Please note, in the 80k Level, that the 207 countries are split in multiple pieces sometimes and the 4300 + internal borders (state and provinces) are split over approximately 5000 meshes (some internal border meshes are split in two or more pieces as shown in the video).
4. The 80k level will exhaust the default Texture Streaming Pool on load. Press play in the editor to increase the Texture Streaming Pool to 13.5 GB (this may be increased in future). For this reason, it is strongly recommended that you have an absolute minimum of 16GB of dedicated VRAM to have a chance to work with the 80k level, 24 GB + is currently recommended. The 80 k level is forward looking and extremely demanding on VRAM. I have not rendered sequences/movies using MRQ from the 80 k level but will be testing this soon to see what happens.
5. Please be advised that this project is not intended for ground level/first person usage, as the level of detail is that shown in the gallery images.
6. This project requires Virtual Textures to be enabled to work.
7. With all meshes visible (~14,800 +), the framerate is ~30-40 fps on an RTX 3090 at 4k. (usage videos show examples of frame rates on an RTX 3090 at 1920 x 1080).
8. The project has thousands of objects and currently takes 10+ minutes to open and fully load for the first time.
9. Please note that in the 80k level, the Country Borders, Internal Borders and Night Lights are channel packed.
Join our Discord!
Surface Color [texture]
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Adjustable land color
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Adjustable water color
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Adjustable normal map intensity
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16,384 x 16,384 texture (Virtual Texture)
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81,920 x 81,920 texture coverage
Normal [texture]
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Adjustable normal map intensity
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16,384 x 16,384 texture (Virtual Texture)
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81,920 x 81,920 texture coverage
Country Borders [texture]
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Adjustable intensity
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Adjustable color
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16,384 x 16,384 texture (Virtual Texture)
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81,920 x 81,920 texture coverage
Internal Borders (State and Province textures)
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Adjustable intensity
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Adjustable color
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16,384 x 16,384 texture (Virtual Texture]
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81,920 x 81,920 texture coverage
Night Lights [texture]
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Adjustable intensity
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Adjustable color
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16,384 x 16,384 texture (Virtual Texture)
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81,920 x 81,920 texture coverage
Notes:
This project is ~6.5 GB in size.
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This project does not include heightmaps or mesh-based terrain height features.
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Please press play and then stop in the editor to execute the recommended console variables.
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This product supports Lumen for Unreal Engine 5.0+
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This product supports Nanite for Unreal Engine 5.0+
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All renders in gallery produced using Lumen.
Recent update log:
v0.9.4 released [2024-09-05]
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Added graticule spawner that creates 1 degree lines of latitude and longitude in the 16k VT and 80k levels.
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Fixed country borders disappearing when a blue color was set.
v0.9.3 released [2024-08-05]
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Replaced split internal border fill (state and province) meshes in 16k level with single meshes (like v0.8.3).
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Fixed internal border outline meshes over scale issue in level Daylight with 8k textures.
v0.9.2 released [2024-08-05]
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Fixed incorrect material application on country meshes
v0.9.1 released [2024-08-04]
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80k textures added in new 80k level!
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Internal Borders (states and provinces) text labels replaced with text label actors spawned from Blueprint
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Latitude and longitude actor placement Blueprint for 16k and 80k levels
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4 color map added to country meshes on the 80k level
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Short sidewalls added to all country and internal border fill meshes
Questions
If you are unsure if this product is right for you, please ask any questions or email us before purchasing, so we can help.
终极世界地图
📷 使用影片 – 16k国家 | 国家边界网格 | 内部边界(州和省)16k vs80k | Lat长演员安置
🎉更新2024-09-05:1度网格现在可以生成。 🎉
🎉更新2024-08-11:16k级别现在每个内部边界有1个网格! 🎉
历史问题和评论(PRE-FAB)。还有问题吗? 请随时在 我们的不和.
终极世界地图 它的目的是使选择和突出国家,州和省容易,为那些寻找游戏,互动和动画故事我们的世界。 有207个国家网格,在16k地图中每个国家都有一个。 每个国家都可以用其边界纹理或网格轮廓,内部边界(省/州)纹理或轮廓或阴影来突出显示,例如用平坦的颜色。 此外,还有4,300多个州和省(一些内部边界在80k级别的多个网格上分割),用于更精细的突出显示,游戏和故事讲述。 陆地或海洋可以设置为部分或完全平坦的颜色。 此外,法线贴图可以拼合,以创建类似于平面矢量图形的外观。 使用自定义蓝图将actor设置为lat长位置。 这里显示的场景使用Epic的大气照明系统,允许根据太阳角度进行动态照明和阴影调整,根据方向光能见度打开和关闭城市灯。
如果你喜欢它,请留下评论! 良好的评价激励我们用下面的计划来改进项目. 如果您有改进的建议或任何问题,请提出一个问题,让我们知道。 谢谢!
←9好评→我们将为16k版本创建一个动画亮点材料!
重要事项
1. 目前,当项目在运行时执行或从电影渲染中渲染时,将显示州和省网格体,以及您在编辑器和关卡序列中看到的国家网格体。 如果您只想在运行时和MRQ中看到国家,请将州和省网格设置为隐藏在游戏中。
2. 请注意,有些国家有他们的”县”等价物,如西班牙,而不是”地区”。 请查看以下列表,看看您感兴趣的地区是否包括在内。
3. 请注意,在80k级别中,207个国家有时会被分割成多个部分,4300多个内部边界(州和省)被分割成大约5000个网格(一些内部边界网格被分割成两个或多个部分,如 视频中显示).
4. 80k级别将在加载时耗尽默认纹理流池。 在编辑器中按play将纹理流池增加到13.5GB(这可能会在将来增加)。 出于这个原因,强烈建议您 有一个绝对最低16gb的专用VRAM有机会与80k级别的工作,24GB+目前建议。 80k级别具有前瞻性,对VRAM要求极高。 我还没有使用80k级别的MRQ渲染序列/电影,但很快就会对此进行测试,看看会发生什么。
5. 请注意,这个项目不是为地面/第一人称使用,因为细节的水平显示在画廊图片。
6. 此项目需要启用虚拟纹理才能工作。
7. 当所有网格都可见(~14,800+)时,RTX3090在4K时的帧速率为~30-40fps。(使用视频显示RTX3090在1920×1080时的帧速率示例)。
8. 该项目有数千个对象,目前需要10+分钟才能打开并首次完全加载。
9. 请注意,在80k级别,国家边界,内部边界和夜灯是通道包装。
加入 我们的不和!
表面颜色[纹理]
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可调整土地颜色
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可调水色
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可调节法线贴图强度
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16,384×16,384纹理(虚拟纹理)
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81,920×81,920纹理复盖
正常[纹理]
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可调节法线贴图强度
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16,384×16,384纹理(虚拟纹理)
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81,920×81,920纹理复盖
国家边界[纹理]
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可调节强度
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可调颜色
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16,384×16,384纹理(虚拟纹理)
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81,920×81,920纹理复盖
内部边界(州和省纹理)
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可调节强度
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可调颜色
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16,384×16,384纹理(虚拟纹理)
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81,920×81,920纹理复盖
夜灯[纹理]
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可调节强度
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可调颜色
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16,384×16,384纹理(虚拟纹理)
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81,920×81,920纹理复盖
注意事项:
这个项目是~6.5GB的大小。
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此项目不包括高度图或基于网格的地形高度要素。
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请按播放,然后在编辑器中停止以执行推荐的控制台变量。
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本产品支持 虚幻引擎5.0+的流明
-
库中的所有渲染都是使用流明产生的.
最近更新日志:
v0.9.4发布[2024-09-05]
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添加了在16K VT和80k级别中创建1度经纬度线的graticule spawner。
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固定的国家边界在设置蓝色时消失。
v0.9.3发布[2024-08-05]
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用单个网格(如v0.8.3)替换16k级别的分割内部边框填充(州和省)网格。
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修正了内部边界轮廓网格超过比例问题在水平日光与8k纹理。
v0.9.2发布[2024-08-05]
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修正了国家网格上不正确的材料应用
v0.9.1发布[2024-08-04]
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80k纹理添加在新的80k级别!
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内部边界(州和省)文本标签替换为从蓝图生成的文本标签actor
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16k和80k关卡的经纬度actor放置蓝图
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4颜色地图添加到80k级别的国家网格
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短侧壁添加到所有国家和内部边界填充网格
问题:
如果您不确定此产品是否适合您,请在购买前询问任何问题或发送电子邮件给我们,以便我们可以提供帮助。
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