This product supports Lumen for Unreal Engine 5.0+
Features:
- 2x levels
- 1 Large level outside with 34 terrain meshes, textured as shown
- 1 Small level in a studio with 34 terrain meshes, textured as shown [can be copied and pasted in to Earth World Map]
Number of Unique Meshes: 917
Collision: No
Triangle Count: ~27,000,000
LODs: No
Number of Materials and Material Instances: 14 and 72 respectively
Number of Textures: 108
Texture Resolutions:
- 8192 x 8192 [terrain textures]
- 8192 x 7680 [water flipbook]
- 2048 x 2048 [tech graphics]
- 2048 x 1024 [flag]
- 512 x 512 [crosshair]
- 256 x 256 [billboards]
Supported Development Platforms: Windows
本产品支持 虚幻引擎5.0+的流明
特征:
- 2x水平
- 1个大级别的外部与34个地形网格,纹理如图所示
- 工作室中的1个小关卡,有34个地形网格,纹理如图所示[可以复制并粘贴到 地球世界地图]
唯一网格数:917
碰撞:没有
三角形计数:~27,000,000
Lod:不
材质和材质实例数:分别为14和72
纹理数量:108
纹理分辨率:
- 8192×8192[地形纹理]
- 8192×7680[水页簿]
- 2048×2048[科技图形]
- 2048×1024[旗帜]
- 512×512[十字准线]
- 256×256[广告牌]
支持的开发平台:Windows
🎉UPDATE 2024-04-25: Added lat long blueprint to place items according to latitude and longitude! 🎉
Elevate your game development, cinematic creation, and interactive experiences with Openclay’s meticulously crafted UK Map, exclusively on the Unreal Engine Marketplace. This asset is tailor-made for content creators who seek to bring regional narratives and experiences to life with exceptional detail and precision.
Features
– High detail terrain with 27 million polygons [optimized from over 1 billion].
– Intricate texture resolution, spanning 70,000 pixels from north to south and 30,000 pixels from east to west, the map offers excellent color fidelity at a 30m per pixel resolution.
– Comprehensive regional elements – each state/province/region on the map is equipped with a fill, outline, and mesh label, making it a easier to depict regional stories with accuracy.
– Versatile Mercator projection (Note: Not currently configured for use with the Geo-Referencing plugin).
– Two lighting scenarios: One level designed using Epic’s sun and sky system. One level using a studio lighting setup.
– The Studio version can be directly copied into Ultimate World Map as it fits the country outlines.
If you like it, please review! It motivates us to improve the project. If you have questions or suggestions for improvements please let us know. Thank you!
🗿 MESHES
State/Province/Regions
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232 text label meshes (1 per region)
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288 outline meshes [non contiguous regions have multiple meshes]
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288 flat fill meshes [non contiguous regions have multiple meshes]
Populated Locations
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56 populated locations
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56 text labels
Infrastructure
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17 airport locations
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19 port locations
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roads mesh (simple)
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railroads mesh (simple)
🎨 TEXTURES & MATERIAL PARAMETERS
Color Map
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~70,000 x 30,000 pixels of texture
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Adjustable flat color visibility
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Adjustable surface color desaturation control
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Adjustable hue shift
Adjustable Contours
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Color
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Line thickness control
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Vertical spacing
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Intensity
Height Gradient
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4 adjustable colors
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Adjust vertical scale and offset
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Visibility control
Illuminated Graphic Overlay
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Adjustable color and intensity
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Adjustable tiling
Normal Map
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~70,000 x 30,000 pixels of texture
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Normal flatness control
🔢 BLUEPRINTS
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Arc – [creates an arc between two pivot points on the map] – scaled and intended for Large Level
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Counter [counts between a high and low number] – scaled and intended for Large Level
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Pop-up [animates a mesh popping up based on an animation curve] – scaled and intended for Large Level
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Orbit Cam [rotates a camera around a focal point] – scaled and intended for Large Level
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Animated cloth flag [studio scene]
⚠️ IMPORTANT NOTES:
-
This project does not include heightmaps.
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This project is ~3.65 GB in size.
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Please press play and then stop in the editor to execute the recommended console variables.
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This project does not include functionality/logic to change the color or features interactively at runtime.
📋 v0.7.1 released [2024-04-25]
-
Removed flag simulation issue for UE 5.1-5.3
-
Added simple Lat Long BP to place actors according latitude and longitude
📋 v0.6.3 released [2023-12-20]
-
Ultimate UK Map released!
🛰️ Sources:
This project uses data from NASA. Many thanks to NASA for their incredible work.
🎥 使用视频1
🎉更新2024-04-25:新增长蓝图,依经纬度放置物品! 🎉
提升您的游戏开发,电影创作和互动体验与开放式精心制作的英国地图,专门在虚幻引擎市场。 这项资产是为那些寻求以非凡的细节和精确性将区域叙述和经验带入生活的内容创造者量身定做的。
特征
-高细节地形与2700万多边形[优化超过10亿]。
-复杂的纹理分辨率,从北到南跨越70,000像素,从东到西跨越30,000像素,地图以每像素30m的分辨率提供出色的色彩保真度。
-全面的区域元素-地图上的每个州/省/地区都配有填充,轮廓和网格标签,使其更容易准确地描绘区域故事。
-多功能墨卡托投影(注意:当前未配置为与地理参考插件一起使用)。
-两种照明场景:使用Epic的太阳和天空系统设计的一个级别。 使用工作室照明设置的一个级别。
-工作室版本可以直接复制到 终极世界地图 因为它符合国家的轮廓。
如果你喜欢它,请评论! 它激励我们改进项目。 如果您有任何问题或改进建议,请 让我们知道. 谢谢!
🗿 网格/网格
州/省/地区
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232个文本标签网格(每个区域1个)
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288轮廓网格[非连续区域有多个网格]
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288平面填充网格[非连续区域有多个网格]
人口稠密地点
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56个人口稠密地点
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56文本标签
基础设施
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17个机场位置
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19个港口位置
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道路网格(简单)
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铁路网(简单)
🎨 纹理和材质参数
彩色地图
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~70,000×30,000像素纹理
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可调整平面颜色可见度
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可调表面颜色去饱和度控制
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可调色调偏移
可调轮廓线
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颜色
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线厚控制
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垂直间距
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强度
高度梯度
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4种可调颜色
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调整垂直比例和偏移量
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能见度控制
照明图形复盖
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可调颜色和强度
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可调整平铺
法线贴图
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~70,000×30,000像素纹理
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正常平整度控制
🔢 蓝图
-
弧-[在地图上的两个枢轴点之间创建一个弧]-缩放并用于大级别
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计数器[在高和低数之间计数]-缩放并用于大级别
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弹出窗口[根据动画曲线对弹出的网格进行动画]-缩放并用于大级别
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轨道凸轮[旋转相机围绕一个焦点]-缩放和用于大水平
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动画布旗[工作室场景]
⚠️ 重要事项:
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此项目不包括高度图。
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这个项目是-3.65GB的大小。
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请按播放,然后在编辑器中停止以执行推荐的控制台变量。
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这个项目 不会 包含功能/逻辑,以便在运行时以交互方式更改颜色或功能。
📋v0.7.1发布[2024-04-25]
-
删除UE5.1-5.3的标志模拟问题
-
添加了简单的Lat Long BP,可以根据经纬度放置actor
📋v0.6.3发布[2023-12-20]
-
终极英国地图发布!
🛰️ 资料来源:
这个项目使用美国宇航局的数据。 非常感谢NASA的令人难以置信的工作。
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