Features:

  • Hand painted textures for materials that mimic the style of traditional cel-shaded anime.
  • Meshes for grass, flowers, bushes, trees, rocks and ancient ruins.
  • Includes demo scene that shows how the assets can be used in a lit, high density environment.
  • Grass and flower objects have foliage assets that can be easily painted onto a landscape.
  • All materials include normal maps and other details so they look great with dynamic and baked lighting.
  • Includes subsurface maps for marble materials and leaves.

Number of Unique Meshes: 36

Collision: Yes for all meshes. Excluding grass and flower assets.

Tri Count: Approx 1000 to 3000 triangles per object. Excluding foliage which is usually sub 500 triangles.

LODs: Yes, auto generated.

Number of Materials and Material Instances: 1 or 2 per mesh. 33 materials and 37 material instances.

Number of Textures: Each material has an albedo and a normal map. Additional maps like subsurface and opacity maps are included for some objects. 133 texture files.

Texture Resolutions: All textures 2048×2048 (excluding ambient cube map at 512×512)

Supported Development Platforms: Windows: (Yes, 32bit and 64bit)

特征:

  • 手绘纹理的材料,模仿传统的cel阴影动画的风格。
  • 网格草,花,灌木,树木,岩石和古代遗迹。
  • 包括演示场景,显示如何在照明,高密度环境中使用资产。
  • 草和花对象具有可轻松绘制到地形上的植物资源。
  • 所有材质都包括法线贴图和其他细节,因此它们在动态和烘焙照明下看起来很棒。
  • 包括大理石材料和树叶的地下地图。

唯一网格数: 36

碰撞: 对所有网格都是。 不包括草和花资产。

三计数: 每个物体约1000至3000个三角形。 不包括通常低于500个三角形的叶子。

Lod: 是的,自动生成。

材质和材质实例数: 每目1或2个。 33个材料和37个材料实例。

纹理数量: 每种材质都有反照率和法线贴图。 对于某些对象,还包括其他地图,如次表面地图和不透明度地图。 133个纹理文件。

纹理分辨率: 所有纹理2048×2048(不包括512×512的环境立方体贴图)

支持的开发平台:Windows:(是的,32位和64位)










Video preview:

A collection of hand painted, stylized assets to suit a natural fantasy inspired environment.

Capture the colorful and vivid style of classic anime films with this range of environment assets including grass, flowers, bushes, trees, rocks and ancient ruins.

Assets are mid to low poly with efficiently used material instances so they can be used in large environments while keeping performance smooth. Texture are high detail so look great up close and can be used for third person or first person games.

视频预览:

一个手绘的,风格化的资产集合,以适应一个自然幻想灵感的环境。

捕捉经典动画电影的丰富多彩和生动的风格与这一系列的环境资产,包括草,花,灌木,树木,岩石和古代遗迹。

资产是中低聚的,具有高效使用的材质实例,因此它们可以在大型环境中使用,同时保持性能平稳。 纹理是高细节,所以看起来很近,可以用于第三人称或第一人称游戏。

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