Features:

  • Uses RGB to drive Variation, Root and Tip Colours respectively.
  • Comes with a full array of parameters for the ideal overall look and feel
  • Will work as a realistic and stylised hair shader
  • Uses a new rainbow effect for the oily look, purely for style

Texture Resolutions:

  • Hair Strand Textures are 4096 * 4096
  • Frizz map is 2048*2048 with the ability to be tiled via the parameters.
  • Number of Materials: 9

Do Materials derive from a Master Material with instances as variation: Yes

Number of Textures: 4

Supported Development Platforms: PC

Supported Target Build Platforms: PC

特征:

  • 使用RGB来驱动变化,根和尖端颜色分别.
  • 配备了一个完整的参数阵列,为理想的整体外观和感觉
  • 将作为一个现实和风格化的头发着色器工作
  • 使用一个新的彩虹效果的油性外观,纯粹的风格

纹理分辨率:

  • 发缕纹理为4096*4096
  • 毛躁地图是2048*2048,能够通过参数进行平铺。
  • 材料数量:9

材质是否派生自具有实例作为变体的主材质: 是的

纹理数量: 4

支持的开发平台: 个人电脑

支持的目标构建平台: 个人电脑










This pack features an alternate shader method for producing hair. It avoids using intense math or light calculations so could be considered as fake but convincing hair which handles transparency and anisotropy in the nicest possible way.

Nine example materials have been created from the master shader material.

Supplied with a base RGB, Opacity and Normal Map of hair strands, along with a base hair wig with more to follow in future updates. These Hair stands were generated with Hair Strand Designer which generates the RGB mask maps used in this shader. If you want to drive your own custom colouring, simply paint the base various tones of Red, then paint the roots Green and the Tips Blue, this opens up the possibility of customising in the engine or even in your game.

A Secondary shader has been setup to work with pre-existing colour textures. It also supports Frizz, AO and Depth images which also work in this alternative shader. Hair Strand Designer is sold separately and is a great way to produce all of the hair textures you will need.

Parameters include: Fresnel , Dual Base colouring, Root and Tip Colouring, Normal Map bending, Shine, Specular,Frizz and Opacity control. Newly added – Rainbow or Oily effect that can be used as a base mix or even emissive.

Videos:

— DEMO VIDEO —

— RAINBOW EFFECT (UPDATE) —

Check out the above example videos for for details on how to use this shader.

这个包的特点是一个替代着色器方法生产头发. 它避免使用激烈的数学或光计算,因此可以被认为是假的,但令人信服的头发,以最好的方式处理透明度和各向异性。

已从主着色器材质创建了九个示例材质。

提供了一个基本的RGB,不透明度和正常的头发线地图,以及一个基本的头发假发与更多跟随在未来的更新。 这些发架由Hair Strand Designer生成,该Designer生成此着色器中使用的RGB遮罩贴图。 如果您想驾驶自己的自定义着色,只需将各种色调的红色涂在基础上,然后将根部涂成绿色,将尖端涂成蓝色,这就可以在引擎甚至游戏中进行自定义。

辅助着色器已设置为与预先存在的颜色纹理一起工作。 它还支持毛躁,AO和深度图像,也适用于此替代着色器。 发丝设计师是单独出售,是一个伟大的方式生产所有的头发纹理,你将需要。

参数包括:菲涅耳,双基着色,根部和尖端着色,法线贴图弯曲,光泽,镜面,毛躁和不透明度控制。 新增-彩虹或油性效果,可用作基础混合或甚至发光。

短片:

–演示视频 —

–彩虹效果(更新) —

有关如何使用此着色器的详细信息,请查看上面的示例视频。

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