Requires at least one Scene Capture Cube component for reflections/refractionMaterials: 1 Material presets: 18 Textures: 14 Texture resolution: 1k-2k
需要至少一个场景捕获立方体组件用于反射/折射材质:1材质预置:18纹理:14纹理分辨率:1k-2k
Update 4: Water Caustics
Enjoy accurate caustics in water including caustic decal material, water surface material and water volume material.
Update 3: Blurred Glass
Designed for ArchViz and games the new Blurred Glass materials and post-process effect will bring a sense of reality to your glass while cleaning up Unreal Engine’s harsh refraction artifacts. Includes displacement and chromatic aberration, this effect can also be applied to your existing glass materials.
Usage guide can be found here.
Update 2: Flawed Crystal
Simulate gemstones, ice and other kinds of crystalline structures. Create sheets of ice with deep cracks, perfect or perfectly flawed diamonds, hyper-realistic glass panes and every kind of frozen water that you can imagine.
Advanced Glass Shader
If you’re looking for a shader that simulates the kind of glass you find used in sculptures, crystal balls or other solid shapes, look no further. This beautiful shader gives you fine control over parameters such as transmission colour, reflection colour, curvature, refraction, chromatic aberration, opacity, specular and roughness.
更新4:水腐蚀性
在水中享受精确的苛性碱,包括苛性碱贴花材料,水面材料和水体积材料。
更新3:模糊玻璃
专为ArchViz和游戏设计的新模糊玻璃材料和后处理效果将为您的玻璃带来现实感,同时清理虚幻引擎的苛刻折射工件。 包括位移和色差,这种效果也可以应用于您现有的玻璃材料。
更新2:有缺陷的水晶
模拟宝石,冰和其他类型的晶体结构。 创建具有深裂缝,完美或完美缺陷的钻石,超现实的玻璃窗格和各种冷冻水,你可以想象的冰片。
高级玻璃着色器
如果你正在寻找一个着色器来模拟你发现在雕塑,水晶球或其他固体形状中使用的那种玻璃,不要再看了。 这款漂亮的着色器可让您精细控制透射颜色、反射颜色、曲率、折射、色差、不透明度、镜面和粗糙度等参数。
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