Number of Master Materials: 4 (UMG, Standard)

Number of Material Instances: 51 Presets

Number of Textures: 12 (2 – 256×256, 2 – 256×8, 3 – 512×512, 5- 32×256)

Intended Platform: Windows

Documentation Included: Yes

Supported Development Platforms: All

Supported Target Build Platforms: Windows

Ready for requests. Remember that your positive rating and comments are my fuel for the next update.

主材料数量: 4(UMG,标准)

材质实例数: 51预设

纹理数量: 12(2-256×256,2-256×8,3-512×512,5-32×256)

预期平台: 窗户

包括文件: 是的

支持的开发平台: 全部

支持的目标构建平台: 窗户

准备好请求。 请记住,您的积极评价和评论是我下次更新的燃料。










SDF Robo Progress Bars is an advanced master material for creating a wide range of customized progress bars. The package contains over 50 predefined excellent styles that are easy to use for various types of games. The material supports advanced customization that covers most of the possible design requirements. Thanks to using SDF functions instead of huge textures, all created progress bars always stay sharp and well aliased.

[Showcase]

[Tutorial]

[Documentation]

[Discord]

Features:

  • Two types of shapes: circle bar/rectangular bar. Fully scalable and extendable.
  • Based on signed distance functions rendering. The shape is generated from mathematical functions that generate ‘vectorized’ graphics quality without using massive resolution textures.
  • Configurable for all resolutions.
  • KISS – One mesh per bar.
  • It can be mixed with SDF and standard textures.
  • Rounded corners of shape and color patterns.
  • GPU friendly, one draw call per bar.
  • 23 different example themes that can be adjusted to requirements.
  • Unlimited user-defined themes can be created easily using the available properties.
  • Multiple advanced effects of progress bar – burning/fade.
  • Easy to integrate with UMG.
  • Supported reparenting of themes between different shapes.
  • Flexible modification options: each bar presented in this package can be created directly from another.

Limitations:

  • the glow effect is only supported in the scene, the UI hud version of the ProgressBarss can’t glow.
  • The system does not support multilayered progression. You can add two bars one on top of another to simulate this effect.

SDF Robo进度条是一种用于创建各种自定义进度条的高级主材料。 该软件包包含超过50个预定义的优秀风格,易于使用的各种类型的游戏。 该材料支持高级定制,涵盖了大多数可能的设计要求。 由于使用SDF函数而不是巨大的纹理,所有创建的进度条始终保持清晰和良好的别名。

[展示]

[教程]

[文件]

[不和谐]

特征:

  • 两种类型的形状:圆形酒吧/矩形酒吧。 完全可扩展和可扩展。
  • 基于有符号距离函数渲染。 形状是由数学函数生成的,这些函数在不使用大量分辨率纹理的情况下生成”矢量化”图形质量。
  • 可配置为所有分辨率。
  • 亲吻-每个酒吧一个网格。
  • 它可以与SDF和标准纹理混合。
  • 形状和颜色图案的圆角。
  • GPU友好,每个酒吧一个绘制调用.
  • 23个不同的示例主题,可以根据需求进行调整。
  • 可以使用可用属性轻松创建无限的用户定义主题。
  • 进度条的多个高级效果-燃烧/褪色。
  • 易于与UMG集成。
  • 支持在不同形状之间重新划分主题。
  • 灵活的修改选项:在这个包中呈现的每个酒吧可以直接从另一个创建。

限制:

  • 发光效果只在场景中支持,Ui hud版本的ProgressBarss不能发光。
  • 该系统不支持多层进程。 您可以在另一个顶部添加两个条形来模拟此效果。
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