Number of Master Materials: 1

Textures and Resolutions: (3) 2048, (3) 1024, (5) 512, (1) 64

Package size without demo content and tools: 8 MB

Material Instances: 15 examples

Supported development platforms: Windows, Mac OS

Supported Target Build Platforms: All (there are some limitations on mobile)

[Documentation]

[Forum]

Additional content:

  • Ice textures have been created procedurally using Blueprints, materials, and render targets. This package includes the tool, materials, example map, and sources.
  • Multiple valuable examples are included. The package contains an example map showcasing multiple samples of using the material.
  • The system includes additional tools for generating new Signed Distance Fields and environment cube maps.
  • It is efficient and GPU-friendly. Depending on the number of features enabled, it uses between 90 and 210 instructions. It can be used in VR and even mobile.
  • There are customization options, over 200 parameters to make it look cool, and over 50 switches to control efficiency-quality trade-offs.

Important/Additional Notes: The package DEMO folder contains example content from the Epic pack (Starter Content), which is used only for demonstration purposes. 

I am ready for your requests. Your positive rating and comments are my fuel for the next update.

主材料数量: 1

纹理和分辨率: (3) 2048, (3) 1024, (5) 512, (1) 64

没有演示内容和工具的软件包大小:8MB

材质实例:15例子

支持的开发平台:Windows,Mac OS

支持的目标构建平台:全部(手机有一些限制)

[文件]

[论坛]

附加内容:

  • 冰纹理是使用蓝图、材质和渲染目标在程序上创建的。 该软件包包括工具、材质、示例地图和源。
  • 包括多个有价值的例子。 该软件包包含一个示例地图,展示了使用该材料的多个示例。
  • 该系统包括用于生成新的有符号距离场和环境立方体地图的附加工具。
  • 它是高效和GPU友好。 根据启用的功能数量,它使用90到210条指令。 它可以在VR甚至移动中使用。
  • 有自定义选项,超过200个参数使其看起来很酷,以及超过50个开关来控制效率质量的权衡。

重要/附加说明:包演示文件夹包含来自Epic包(初学者内容)的示例内容,仅用于演示目的。 

我已经准备好接受你的要求了。 你的积极评价和评论是我下次更新的燃料.










Advanced master material supports multiple ice types, such as ground ice, ice cubes, icebergs, crystals, and icicles. It is a great solution for improving storytelling on cold Arctic maps. Designed and optimized for Mobile, Virtual Reality, and stylized PC/Console games.

[Video]

[Demo]

Features

  • Leverages a novel crack rendering technique for enhanced efficiency. Implementation of the new cheap iterative parallax technique for rendering deep cracks based on Signed Distance Field Textures. Thanks to the SDF result, the effect stays clean and smooth even on close-ups using only 7 texture reads!
  • Advanced translucency options. Translucency supports depth-fading fog for better covering the objects inside the ice.
  • Multiple types of refraction: box projection mapping/screen color/build-in refraction pin.
  • Extended reflection mode. The system supports pre-rendered cube map reflections mapped on meshes using box projection/spherical mapping.
  • Icy vertex offset coating. Material supports configurable animated vertex displacement.
  • Masked dithering. Use translucent material only where you need it and dither the opaque material around the translucent regions.
  • An animated dust map with refraction noise makes the material look more profound and accurate.

***Monthly Unreal Engine Sponsored Content product for September 2019***

先进的主材料支持多种冰类型,如地面冰,冰块,冰山,水晶和冰柱。 这是一个很好的解决方案,以改善讲故事的寒冷北极地图. 为移动、虚拟现实和程式化的PC/控制台游戏设计和优化。

[短片]

[示范]

特征

  • 利用新的裂缝渲染技术提高效率. 基于有符号距离场纹理渲染深裂缝的新廉价迭代视差技术的实现。 由于SDF的结果,效果保持干净和平滑,即使在特写只使用7纹理读取!
  • 高级半透明选项。 半透明支持深度褪色雾,以更好地复盖冰内的物体。
  • 多种类型的折射:盒投影映射/屏幕颜色/内置折射销。
  • 扩展反射模式。 该系统支持使用盒投影/球面映射在网格上映射的预渲染立方体贴图反射。
  • 冰冷的顶点偏移涂层。 材质支持可配置的动画顶点位移。
  • 蒙面抖动。 仅在需要的地方使用半透明材料,并在半透明区域周围抖动不透明材料。
  • 具有折射噪声的动画尘埃图使材料看起来更加深刻和准确。

***2019年9月虚幻引擎每月赞助内容产品***

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