Code Modules:
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Landscape Material Tool Module, Editor Only
Network Replicated: No (Not required as editor tool)
Supported Development Platforms: Windows
Public Domain Example Content Textures: https://ambientcg.com
代码模块:
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地形材质工具模块,仅限编辑器
网络复制: 否(不需要作为编辑器工具)
支持的开发平台: 窗户
公共领域示例内容纹理: https://ambientcg.com
Have you ever wanted a standardized solution for making landscape materials? Well this plugin is perfect for you!
The SHADERSOURCE – Landscape Material Tool provides a full Editor Mode for creating and editing landscape layers and materials. Also allows for editing parameters and settings directly from the UI. No need to go back and forth through separate materials and functions again!
Videos:
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Preview Video: {Coming Soon}
Other related SHADERSOURCE assets:
See all SHADERSOURCE products here.
Follow SHADERSOURCE on socials: YouTube | Rumble | Instagram | Twitter | LinkedIn | ArtStation
Key Features:
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Create universal landscape layers
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Create master landscape materials
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Custom Grass Type support and ability to interchange them with noise masks
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Fully functional with Runtime Virtual Texturing and Virtual Heightfield Mesh
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Works with tessellation (UE4 only – tessellation was discontinued in UE5)
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Custom physical material inputs
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Full example map, materials, and layers provided in Plugin Content folder
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And much more!
您是否曾经想要一个标准化的解决方案来制作景观材料? 这个插件非常适合你!
SHADERSOURCE-地形材质工具提供了用于创建和编辑地形图层和材质的完整编辑器模式。 还允许直接从UI编辑参数和设置。 无需再次通过单独的材料和功能来回!
短片:
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预览视频:{即将推出}
其他相关SHADERSOURCE资源:
查看所有SHADERSOURCE产品 这里.
在社交上关注SHADERSOURCE: YouTube的 | 隆隆隆隆 | Instagram | 推特 | 领英 | 艺术站
主要特点:
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创建通用地形图层
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创建主景观材料
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自定义草类型支持和与噪声掩码交换它们的能力
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具有运行时虚拟纹理和虚拟高度场网格的全功能
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Tessellation的作品(仅限UE4-tessellation在UE5中停止)
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自定义物理材质输入
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插件内容文件夹中提供的完整示例地图、材质和图层
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还有更多!
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