Levels
- Multi-Biome Environment
- Snow Environment
- Runtime Virtual Texture Level
- Starter Level
Contains Brushify Landscape Auto Material
Brushify Near Mesh shader
- Add Snow, Moss, Weathering to your 3d meshes
- Detail mapping support.
Other materials:
- Foliage Master material (for trees/bushes)
- Grass Master material (for the optimized grass)
- Distance mesh material (for distance landscape meshes)
- Clouds material (cloud shadows light function)
- Fake Fog material (for fog cards, 2x fog textures included)
- PostFX Material
- Roads Material (for compatibility with Brushify roads packs e.g. natural roads, country roads.)
- Skydome Material (6 HDRI skydomes included)
- Water Material (for oceans and lakes)
Texture Resolutions: All Textures 2048×2048 or greater.
水平
- 多生物群落环境
- 雪环境
- 运行时虚拟纹理级别
- 入门级
包含Brushify Landscape Auto材质
在网格着色器附近刷
- 添加雪,苔藓,风化到您的3d网格
- 细节映射支持。
其他材料:
- 植物主材料(适用于树木/灌木)
- 草主材料(用于优化的草)
- 距离网格材质(用于距离地形网格)
- 云材质(云阴影光照功能)
- 假雾材质(对于雾卡,包括2x雾纹理)
- 特效特效材料
- 道路材料(用于与Brushify道路兼容),例如自然道路,乡村道路。)
- Skydome材料(包括6个HDRI skydomes)
- 水材料(用于海洋和湖泊)
纹理分辨率:所有纹理2048×2048或更大。
Disclaimer: this pack only contains Brushify Shaders and some example scenes. For other assets (Alpha Brushes, Meshes/foliage etc) shown in Brushify tutorials you must purchase one of the full packs.
Find out more about the complete Brushify system at: www.brushify.io
Extensive Documentation: www.brushify.io/docs
Contact our Direct Email Support: support@brushify.io
Videos:
Brushify – Beginner Tutorial in Unreal Engine 5
Brushify simplifies Unreal Engine environment production with a selection of highly optimized, easy to use shaders.
NANITE & LUMEN COMPATIBLE
Brushify is fully compatible with Nanite and Lumen , making use of Unreal Engine 5’s latest technology.
To enable Nanite when needed follow this tutorial: https://www.youtube.com/watch?v=ZokkH4_eCPI
Lumen is enabled by default.
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. Optimized for Massive Worlds 64km^2 or more. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
NEAR MESH MATERIAL
Used for rendering any meshes that will be in close proximity to the player. This includes Rocks, cliffs and any general props. Because this Shader is used for almost every object in an environment, it’s designed to be flexible, performant and comes with a couple of game-changing optional Tickboxes.
Detail Mapping – Add extra detail to any mesh using Detail Mapping. This technique adds an extra layer of tiling texture to your mesh. Supports Normal maps, Visible Distance can be tweaked and Balance between the original texture and the detail texture can also be altered. Works brilliantly on things like Cliff walls or large landscape pieces.
Snow Shading – Add Directional Snow cover to any mesh. While it’s used commonly for snow, the shader can be used for a variety of purposes due to it’s flexibility. The Snow texture can be swapped for something else entirely (e.g. Sand, Mud, Moss etc). The user has control over Strength, Slope angle, Direction, Noise and Color.
Object Blending – Simple Object Blending feature using Dithering to smoothly integrate objects into the landscape. Also includes an RVT version of object blending which will use part of the Virtual Texture to blend objects more realistically.
FOLIAGE & GRASS MATERIALS
Comes with two separate materials for foliage and grass. The foliage material is great for foliage that requires complex Wind Bending setups, for instance Trees with Trunks. While the Grass is a simplified version aimed to be performance friendly.
EXAMPLE LEVELS
This pack comes with a set of playable example levels.
Multi Biome Example – An example level with 5 different biomes painted onto a single map. Grass, Desert, Snow, Beach and Dunes.
Snow Shader Example – This is an example of how the Nearmesh shaders Snow Feature can be used to add snow to scattered meshes.
Runtime Virtual Texturing Example – A showcase of how RVT can be used to reduce overdraw, create blending effects and integrate Road splines into the landscape. All setup with the Brushify Landscape Automaterial and ready to go out of the box.
Starter Level – A completely blank level with a landscape, a perfect place to start your creations without needing to setup lighting and a landscape from scratch! For people that want to get straight into the action.
Get Started with the Brushify Landscape Auto Material by following this tutorial: https://www.youtube.com/watch?v=YPR1XFOUvp4
COMBINING PACKS
Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.
TECHNICAL SPECIFICATIONS
Levels
-
Multi-Biome Environment
-
Snow Environment
-
Runtime Virtual Texture Level
-
Starter Level
Contains Brushify Landscape Auto Material
Brushify Near Mesh Shader
-
Add Snow, Moss, Weathering to your 3d meshes
-
Detail mapping support.
Other materials:
-
Foliage Master material (for trees/bushes)
-
Grass Master material (for the optimized grass)
-
Distance mesh material (for distance landscape meshes)
-
Clouds material (cloud shadows light function)
-
Fake Fog material (for fog cards, 2x fog textures included)
-
PostFX Material
-
Roads Material (for compatibility with Brushify roads packs e.g. natural roads, country roads.)
-
Skydome Material (6 HDRI skydomes included)
-
Water Material (for oceans and lakes)
Texture Resolutions: All Textures 2048×2048 or greater.
免责声明:此包仅包含Brushify着色器和一些示例场景。 对于Brushify教程中显示的其他资源(Alpha画笔,网格/植物等),您必须购买完整包之一。
了解更多关于完整的刷化系统的信息,请访问: www.brushify.io
大量文件: www.brushify.io/docs
联系我们的直接电子邮件支持: support@brushify.io
短片:
Brushify通过一系列高度优化、易于使用的着色器简化了虚幻引擎环境的制作。
纳米及流明兼容
Brushify与Nanite和Lumen完全兼容,利用了虚幻引擎5的最新技术。
要在需要时启用Nanite,请遵循本教程: https://www.youtube.com/watch?v=ZokkH4_eCPI
默认情况下启用流明。
刷化景观汽车材料
最快的方式来建立详细的完全可玩的景观。 为64km^2或更大的世界优化. 这种材料允许用户绘画 多个生物群落 轻松穿越巨大的风景. 每个生物群系都是它自己的自动油漆层。 有11个景观层供您选择,包括草,沙漠,森林,雪,海滩,沙丘,泥,陨石坑。
只需将此材料应用于 任何景观 它将自动纹理化,并复盖与该生物群系相匹配的优化岩石/草。
支持运行时虚拟纹理(RVT),视差遮挡映射(pom), 三平面映射、曲面细分/高度、粗糙度、缩短距离的平铺特征, 3阶段细节系统 (远,中,近),优化着色器透绘和流映射。
整个着色器是完全模块化的设计和功能可以删除和定制,以简化系统到您的项目。
近网状材料
用于渲染靠近玩家的任何网格体。 这包括岩石,悬崖和任何一般道具。 因为这个着色器几乎用于环境中的每个对象,所以它的设计是灵活的,高性能的,并带有几个改变游戏规则的可选复选框。
细节映射 – 使用细节映射向任何网格添加额外细节。 此技术为网格添加了额外的平铺纹理层。 支持法线贴图,可见距离可以调整,原始纹理和细节纹理之间的平衡也可以改变。 在悬崖墙或大型景观作品上表现出色。
遮阳雪 – 向任何网格添加定向雪复盖。 虽然它通常用于雪,着色器可以用于各种目的,因为它的灵活性。 雪的纹理可以完全换成其他的东西(例如沙子,泥,苔藓等)。 用户可以控制强度,倾斜角度,方向,噪音和颜色。
对象混合 -简单的对象混合功能,使用抖动平滑地将对象集成到景观中。 还包括对象混合的RVT版本,它将使用虚拟纹理的一部分更真实地混合对象。
植物及草材
有两种不同的材料为树叶和草. 植物材质非常适合需要复杂的风弯曲设置的植物,例如带有树干的树木。 而草是一个简化的版本,旨在表现友好。
示例级别
这个包带有一组可玩的示例级别。
多生物群系示例 -在一张地图上绘制了5个不同生物群落的示例级别。 草,沙漠,雪,海滩和沙丘。
雪着色器示例 -这是一个例子,说明如何使用Nearmesh着色器雪功能将雪添加到分散的网格中。
运行时虚拟纹理示例 – 展示了如何使用RVT来减少过度绘制,创建混合效果并将道路样条整合到景观中。 所有的设置与刷化景观自动材料和准备走出框。
入门级 – 一个完全空白的水平与景观,一个完美的地方开始您的创作,而不需要设置照明和一个景观从头开始! 对于那些想直接参与行动的人来说。
按照本教程开始使用Brushify地形自动材质: https://www.youtube.com/watch?v=YPR1XFOUvp4
组合包装
刷化包可以很容易地合并在一起,在史诗启动器中,单击”添加到项目”,然后选择”复盖文件”。 这是必需的,因为Brushify包共享一些通用对象,纹理和着色器。
技术规格
水平
-
多生物群落环境
-
雪环境
-
运行时虚拟纹理级别
-
入门级
包含Brushify Landscape Auto材质
在网格着色器附近刷
-
添加雪,苔藓,风化到您的3d网格
-
细节映射支持。
其他材料:
-
植物主材料(适用于树木/灌木)
-
草主材料(用于优化的草)
-
距离网格材质(用于距离地形网格)
-
云材质(云阴影光照功能)
-
假雾材质(对于雾卡,包括2x雾纹理)
-
特效特效材料
-
道路材料(用于与Brushify道路兼容),例如自然道路,乡村道路。)
-
Skydome材料(包括6个HDRI skydomes)
-
水材料(用于海洋和湖泊)
纹理分辨率:所有纹理2048×2048或更大。
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