Features:
- 12 different model types
- Multiple variations for each model type
- 21 special textures for varying parameters
- Specialized shader
- Example scene
Texture Sizes: 256×256
Collision: No
Vertex Count: 30-40k per model
LODs: No
Number of Meshes: 60
Number of Materials and Material Instances: 17
Number of Textures: 21
Supported Development Platforms: PC (was not tested on others)
Supported Target Build Platforms: PC (was not tested on others)
特征:
- 12种不同型号
- 每种模型类型的多种变体
- 21种不同参数的特殊纹理
- 专业着色器
- 示例场景
纹理尺寸:256×256
碰撞:没有
顶点计数:每个型号30-40k
Lod:没有
网格数: 60
材质和材质实例数: 17
纹理数量: 21
支持的开发平台:PC(未在其他人上进行测试)
支持的目标构建平台:PC(未在其他人上进行测试)
These models are result of computer simulation which was written in to FBX files. Special shader controls the thickness and color across the lines. All models can be transformed as regular objects.
这些模型是写入FBX文件的计算机模拟的结果。 特殊着色器控制线条的厚度和颜色。 所有模型都可以转换为常规对象。
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