Texture Resolutions: All are 4k (4096×4096)
Number of Materials: 22 (2 masters, 20 instances)
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 115
Supported Development Platforms: All
Supported Target Build Platforms: All (though tested on windows and android)
Important/Additional Notes: To use these on mobile you will need to keep the textures max size at 2048 or less and use the materials in the “Mobile” folder.
纹理分辨率: 都是4k(4096×4096)
材料数量: 22(2主,20实例)
材质是否派生自具有实例作为变体的主材质: 是的
纹理数量: 115
支持的开发平台: 全部
支持的目标构建平台: 所有(虽然在windows和android上测试)
重要/附加注意事项: 要在移动设备上使用这些,您需要将纹理的最大尺寸保持在2048或更小,并使用”移动”文件夹中的材质。
Demo Video: https://www.youtube.com/watch?v=ajoPDHAvHsI
— For more free additions to the pack, please leave a review with a description of the variations you would like added —
This set of materials and textures is built with a wide variety of platforms in mind. They can be used with or without tessellation, the height map, AO, etc. The master materials and instances are all made so you can easily adjust them, as needed.
All materials have a color, roughness, height, ambient occlusion and normal maps and most have an emissive texture.
The textures can be adjusted between 32 and 4096 max resolutions (currently set to 2048 for ease of use and mobile requirements), and the material instances have parameters for all textures, color hue, roughness, normal strength, emissive strength, height distance and tessellation amount.
演示视频: https://www.youtube.com/watch?v=ajoPDHAvHsI
— 浏览更多 免费 添加到包中,请留下 检讨 随着您想要添加的变体的描述 —
这套材料和纹理是建立与各种各样的平台考虑。 它们可以使用或不使用曲面细分,高度图,AO等。 主材料和实例都是制作的,因此您可以根据需要轻松调整它们。
所有材质都有颜色、粗糙度、高度、环境光遮蔽和法线贴图,大多数材质都有自发光纹理。
纹理可以在32和4096最大分辨率之间进行调整(为了便于使用和移动要求,当前设置为2048),并且材质实例具有所有纹理的参数,颜色色调,粗糙度,法线强度,发
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