Technical Details

·        4 X Exland_I Master Materials

·        4 X Exland_II Master Materials

·        8 X Material Instances

·        28 X Material Functions

Number of Texture sets: 5 (Textures from https://cc0textures.com)

Number of Texture masks: 3

Texture Resolutions: (2k)

Supported Development Platforms:

Windows: (Yes)

Documentation: Included in the project folder.

技术细节

·4X Exland_I主材料

·4X Exland_II主材料

·8个材质实例

·28X材质功能

纹理集数量:5(Textures from https://cc0textures.com)

纹理蒙版数:3

纹理分辨率:(2k)

支持的开发平台:

视窗:(是)

文档:包含在项目文件夹中。










V2.0

Exland I & II

As some of you who have bought any of my other products will know, I like to constantly update them with new versions giving you as many new possibilities as I can. So In this new version of Exland, VII, I am giving you a new landscape material in addition to the original one. Exland I already does a great job and with this version there are some minor tweaks to this version as well. Now, however, you also get a new set of materials and instances that is partly based on Exbomb I & II that I recently released in Extile Plus and Exsite. It offers different control parameters with more options giving you another way to get non-repetitive materials to your landscapes.  

+ New material 

+ General refinements

+ Ability to add masks to Grass nodes

V1.2

Added local coordinate option plus grass nodes to landscape layers

V1.1 RVTs added

Exland is a non-repetitive auto landscape material that allows you to blend textures both procedurally and using the landscape paint tool simultaneously. Using Extile's noise algorithms each texture is tiled non-repetitively with varying parameter settings at your disposal and set in world aligned space. As in all of Extile's other products the project is dissected into individual material functions allowing you to create your own landscape iterations. The project coms with a 1X, 2X, 3X and 4X layered master material setup including a wetness/puddle layer.

* All materials and functions are compatible with ue5 early release (sans displacement/tessellation which is currently not supported in ue5 early release)

Overview:

Exland II

https://youtu.be/WhZS_ZWCb5s

Exland I

https://youtu.be/mWMujjmFJas

Addons:

https://youtu.be/xqfn_qb_GhE

Other Products:

EXTILE PLUS

Advanced non-repetitive tiling material

EXTILE BASE

Base non-repetitive tiling material

X-DECAL

Tri-planar Decal Projection

EXSITE

Non-repetitive environment toolset

EXPROP

Non-repetitive prop materials

EXGEN

Procedural generated material shapes

Join Extile on discord:

https://discord.gg/cJF8vKK4j8

V2.0

Exland I&II

正如你们中的一些谁买了我的任何其他产品会知道,我喜欢不断更新他们与新版本给你尽可能多的新的可能性,我可以。 所以在这个新版本的Exland,VII,我给你一个新的景观材料除了原来的。 Exland我已经做了很好的工作,这个版本也有一些小的调整。 但是,现在,您还可以获得一组新的材料和实例,这些材料和实例部分基于我最近在Extile Plus和Exsite中发布的Exbomb I&II。 它提供了不同的控制参数和更多的选项,为您提供了另一种方式来获得非重复的材料到您的景观。  

+新材料 

+一般改进

+能够将蒙版添加到草节点

V1.2

添加局部坐标选项以及地形图层的草节点

V1.1RVTs添加

Exland是一个非重复的自动地形材质,允许您在程序上混合纹理,并同时使用地形绘制工具。 使用Extile的噪声算法,每个纹理都被非重复地平铺,并在您的处置中设置不同的参数设置,并在世界对齐的空间中设置。 与Extile的所有其他产品一样,该项目被分解为单个材质函数,允许您创建自己的地形迭代。 该项目采用1x、2x、3x和4x分层主材料设置,包括湿/水坑层。

*所有材质和功能都与ue5早期版本兼容(目前ue5早期版本不支持sans位移/曲面细分)

概览:

埃克斯兰II

https://youtu.be/WhZS_ZWCb5s

埃克斯兰I

https://youtu.be/mWMujjmFJas

插件:

https://youtu.be/xqfn_qb_GhE

其他产品:

外显加

先进的非重复贴砖材料

外显基,外显基

基础非重复平铺材料

X-贴花

三平面贴花投影

[医]外

非重复环境工具集

[医]外展

非重复性道具材料

EXGEN,EXGEN

程序生成的材质形状

在不和谐上加入Exile:

https://discord.gg/cJF8vKK4j8

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