Texture Sizes: Main Textures in 2048×2048. For height maps 1024×1024. Additional textures, like details and so on in (512×512, 256×256)
Number of Master Materials : 5
Number of Material Instances: 97
Number of Textures: 203
Number of Meshes: 38
Supported Development Platforms: PC/Windows, Linux, Mac
Supported Target Build Platforms: PC/Windows, Linux, Mac, PS4,Xbox One, Oculuc/HTC Vive, HTML5
Documentation: No
纹理尺寸: 主要纹理在2048×2048。 对于高度图1024×1024。 其他纹理,如细节等(512×512,256×256)
主材料数量 : 5
材质实例数: 97
纹理数量: 203
网格数: 38
支持的开发平台: PC/Windows,Linux,Mac
支持的目标构建平台: PC/Windows,Linux,Mac,PS4,Xbox One,Oculuc/HTC Vive,HTML5
文件: 非也。
High quality decals!
Includes potholes, puddles, asphalt patches, manholes, drainages, damaged walls, cracks and more.
It has a very fine tuning. Such as color correction, roughness, saturation, normal correction, parallax occlusion, and lot more.
Adaptive parallax occlusion mapping based on camera position!
More screenshots in better quality: Screenshots
Video: Youtube
My another decals project: Normal Damage Decals
Check my projects on Unreal Engine marketplace, maybe you will find something interesting!
高品质的贴花!
包括坑洞,水坑,沥青补丁,人孔,排水沟,损坏的墙壁,裂缝等。
它有一个非常微调。 如色彩校正、粗糙度、饱和度、法线校正、视差遮挡等等。
基于摄像机位置的自适应视差遮挡映射!
更多的截图在更好的质量: 屏幕截图
短片: Youtube的
我的另一个贴花项目: 正常损坏贴花
支票 我的项目 在虚幻引擎市场上,也许你会发现一些有趣的东西!
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