Direct X 11 required. Linux support requires Nvidia 390.12 drivers.

需要直接X11。 Linux支持需要Nvidia390.12驱动程序。










Preview: www.youtube.com/watch?v=XyFEm67QHXM

At last, a fur shader for Unreal Engine that gives you the control you want: base, mid, tip and fresnel colour, movement and floppiness properties, edge fluffiness, translucency, length and growth, wind response and vertex or texture based trimming. Here is a fur shader that does it all!

Update

Changed vertex painting as follows:

RGB channels now indicate object-space brushing direction

Alpha channel controls fur shortening

预览: www.youtube.com/watch?v=XyFEm67QHXM

最后,一个用于虚幻引擎的毛皮着色器,为您提供所需的控制:基础,中间,尖端和菲涅耳颜色,移动和浮起属性,边缘蓬松度,半透明度,长度和增长,风响应和顶点或纹理基修剪。 这是一个毛皮着色器,可以做到这一切!

更新资料

更改顶点绘画如下:

RGB通道现在指示对象空间的刷洗方向

Alpha通道控制毛皮缩短

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。