2020/3/14 Update for pouring effect
New Update Preview Video:https://youtu.be/7mmmKu3JxPc
2020/3/12 New Update for 4.24
1.Color Fusion Support
2.Triplanar mapping for rendering
3.Shader optimization(About 4 times faster)
4.key frame(In the previous version summiting data to GPU costs alot now this will speed up this process)
Unfinish part:
1.Passing metaball from niagara system
2.Octree stucture acceleration(Actually it’s finished but havent fully comment yet)
For 4.23,Im sorry that I havent update this plugin(I was sick for whole year QAQ).
Im preparing a update for 4.24 or 4.25.Before that some problems will occur when transfer the project to 4.23 because the rendering pipeline has changed.So if you want this plugin work in 4.23 to be frank I cant help much but you can still mail me I will reply in email as soon as possible.Sorry for that again.
Number of Blueprints: 3
Number of Material: 10
Texture Resolution: 8×8 for Data ,512×512 for Volumes
Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: No
Important\Additional Notes: No
2020/3/14浇筑效果更新
新更新预览视频:https://youtu.be/7mmmKu3JxPc
2020/3/12新更新4.24
1.颜色融合支持
2.用于渲染的Triplanar映射
3.着色器优化(约快4倍)
4.关键帧(在以前的版本中,将数据汇总到GPU成本很多,现在这将加快这一过程)
Unfinish部分:
1.从尼亚加拉系统通过metaball
2.八叉树结构加速(实际上它已经完成,但还没有完全评论)
对于4.23,我很抱歉我没有更新这个插件(我病了整整一年QAQ)。
我正在准备4.24或4.25的更新。在此之前,将项目转移到4.23时会出现一些问题,因为渲染管道具有changed.So 如果你想在4.23这个插件的工作是坦率的,我不能帮助很多,但 你仍然可以给我发邮件我会尽快回复邮件.再次抱歉。
蓝图数目:3
材料数量:10
纹理分辨率:数据为8×8,卷为512×512
预期平台:Windows
测试平台:Windows
文件包括:否
重要\附加注意事项:否
6.28 Updates:
Summiting data to GPU runs 1.3x faster.Packing radius and position buffer into one texture.
5.28:
Then project can be converted inplace to 4.25 but I cancled this update because the reflection in 4.25 is bugged in DX11 mode.I will update it until this problem is solved maybe in 4.25.1.
5.15:
Update cancled.There is bug on rendering reflection in the newest UE4 version 4.25.0.I will upload again until this bug is fixed.
5.14:
New update for ue4.25.0 is coming soon.(Already uploaded)
Summiting data to GPU is optimized.
Old Update:
New Update Preview Video:https://youtu.be/7mmmKu3JxPc
Preview: youtu.be/ZbLCIcTHup4
Rendering fantastic metaballs in realtime.MetaBalls can be modified in the BluePrints.
Create&Sample your own 3d-texture in BP&Mat.
Pre-raycast the 3d-texture&Special culling for metaballs in material to accelerate the progress of raymarching.
No limit to the quatity of balls,determined by the performance of the GPU.
32 Balls in each CUBE in the example,970m,60fps.
3 Example BP in the project:Random Position&Rotator;Physical Balls;Fluid;
10 Material Example in the project.
6.28更新:
将数据汇总到GPU的运行速度提高了1.3倍。将半径和位置缓冲区打包成一个纹理。
5.28:
然后项目可以就地转换为4.25,但我取消了此更新,因为4.25中的反射在DX11模式下被窃听。我会更新它,直到这个问题解决也许在4.25.1。
5.15:
更新取消。在最新的UE4版本4.25.0中,有一个渲染反射的错误。我会再次上传,直到这个错误被修复。
5.14:
Ue4.25.0的新更新即将推出。(已上载)
将数据求和到GPU进行优化。
旧更新:
新更新预览视频:https://youtu.be/7mmmKu3JxPc
实时渲染梦幻般的metaballs。MetaBalls可以在蓝图中修改。
在BP&Mat中创建和采样您自己的3d纹理。
对材料中的元球进行三维纹理和特殊剔除,以加速射线成像的进展。
没有限制球的数量,由GPU的性能决定。
例中每个立方体中的32个球,970m,60fps。
3项目中的示例BP:随机位置和旋转器;物理球;流体;
10项目中的材料示例。
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