Looking for a more realistic way to dispose of your characters? Add Realistic Decomposition to your game! This asset can be added to your project in less than two minutes and is entirely non-destructive!

寻找一个更现实的方式来处理你的角色? 为您的游戏添加逼真的分解! 此资源可以在不到两分钟的时间内添加到您的项目中,并且完全无损!

Relies on Niagara features included in 4.26+ above, this asset is not backward compatible, sorry!

Material Technical Stats:

4 texture sample slots (for world-aligned material functions)

132 additional material instructions

Type of Emitters: 1 Niagara System, 3 Emitters (1 CPU, 2 GPU)

Number of Unique Effects: 1 Niagara Decomposition system

LODs: (Yes)

Number of Materials: 1 Master Decay Material Function, 10 Material Functions for the Decay System, 5 Particle Master Materials, 1 Unique Decomposition Decal (Additional example materials included)

Number of Textures: 17

Number of Blueprints: 1 blueprint component (+ 5 examples)

Number of Unique Meshes: 1 Vertex Animated Maggot

依赖于包含在4.26+以上的尼亚加拉特性,这个资产是不向后兼容的,对不起!

材料技术统计:

4个纹理样本槽(用于世界对齐的材质功能)

132附加材料说明

发射器的类型: 1个Niagara系统,3个发射器(1个CPU,2个GPU)

独特效果的数量: 1尼亚加拉分解系统

Lod: (是)

材料数量: 1个主衰变材质函数,10个衰变系统的材质函数,5个粒子主材质,1个独特的分解贴花(包括其他示例材质)

纹理数量: 17

蓝图数目: 1蓝图组件(+5个示例)

唯一网格数:1顶点动画蛆










Please note: Characters are for demonstration only and are not included in this pack.

Looking for a more realistic way to dispose of your characters? Add Realistic Decomposition to your game! This asset can be added to your project in less than two minutes and is entirely non-destructive!

Watch your characters decay and rot over time, as flies make their home and maggots begin to spawn from the peeling flesh. The fabric will stain as the body decomposes underneath, moistening and seeping through to the surface. The skin and fabric will then begin to rot and dry out, becoming more wrinkled and decomposed over time, before fading away to ash, leaving nothing but a pile of squirming maggots.

  1. Easy Setup – Add the component, add the material function, customize to your preference and call the Begin Decay event On Death! That’s it!
  2. Light-weight, flexible and works with all material types and skeletal meshes. E.g. flesh, fabric, hair/fur, eyes, etc.
  3. Niagara System and Material Function controlled by BP_Decay component can be customized to suit

**Watch the trailer to see the fly, maggot, and decay particles in action!**

🎥Trailer🎥

Installation Guide

Support

DiscordNeed assistance? Send me a message!

Email – support@yarrawah.com

Main Features

This asset is made using a combination of material functions, Niagara systems, and a master blueprint component. It is lightweight (<45MB including example content) and works with flesh, fabric, humans, monsters, aliens, animals!

Eight-Layer Decomposition System with Fabric Awareness

(40 additional material parameters are exposed)

  1. Darkening/Decay
  2. Pre-Wound Staining
  3. Wound Growth
  4. Wound Edge Growth
  5. Wrinkling of the skin and creasing of the fabric
  6. Roughness changes based on wounds, stains, and base layer
  7. Hue/Wound Discolouration
  8. Opacity Fade Out

Three-Layer Niagara Particle System

  1. Vertex-Animated, sculpted, high-resolution mesh-maggots (400-12 triangles)
  2. High-Quality Fly Sprite
  3. High-Quality Special Decay Effect
  4. Controlled directly via the BP_Decay component, with seven exposed particle parameters to suit your requirements

BP_Decay – Blueprint Component

47 parameters allowing you to control

  1. This component can be added to any blueprint and can be activated by calling the Begin Decay event, no additional code is required
  2. Non-destructive, light-weight

请注意:字符只供演示,不包括在这个包中.

寻找一个更现实的方式来处理你的角色? 为您的游戏添加逼真的分解! 此资源可以在不到两分钟的时间内添加到您的项目中,并且完全无损!

看着你的角色随着时间的推移腐烂和腐烂,因为苍蝇使他们的家和蛆开始从剥皮的肉产卵。 当身体在下面分解时,织物会染色,润湿并渗透到表面。 然后,皮肤和织物将开始腐烂和干燥,随着时间的推移变得更加皱纹和分解,然后消失成灰烬,只留下一堆蠕动的蛆。

  1. 简单的设置-添加组件,添加材料功能,自定义您的喜好和调用开始衰变事件死亡! 就这样!
  2. 重量轻,灵活,适用于所有材料类型和骨架网格体。 例如:肉,织物,头发/毛皮,眼睛等。
  3. 由BP_Decay组件控制的Niagara系统和材质功能可以定制以适应

**观看预告片,看到苍蝇,蛆和衰变粒子在行动!**

🎥拖车/拖车🎥

安装指南

支援服务

不和谐需要帮助吗? 给我捎个口信!

电邮 – support@yarrawah.com

主要特点

此资源是使用材质函数、Niagara系统和主蓝图组件的组合创建的。 它是轻量级的 (<45mb包括示例内容) 并与肉体,织物,人类,怪物,外星人,动物一起工作!

具有织物意识的八层分解系统

(40个额外的材料参数暴露)

  1. 变暗/衰变
  2. 伤口前染色
  3. 伤口生长
  4. 伤口边缘生长
  5. 皮肤起皱和织物起皱
  6. 基于伤口、污渍和基层的粗糙度变化
  7. 色调/伤口变色
  8. 不透明度淡出

三层Niagara粒子系统

  1. 顶点-动画,雕刻,高分辨率网格-蛆(400-12个三角形)
  2. 高品质飞雪碧
  3. 高品质的特殊衰减效果
  4. 通过BP_Decay组件直接控制,有七个暴露的粒子参数,以满足您的要求

BP_Decay-蓝图组件

47个参数允许您控制

  1. 此组件可以添加到任何蓝图中,并且可以通过调用Begin Decay事件来激活,不需要额外的代码
  2. 非破坏性的,重量轻的
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