Features:
- Outline Shader with customizable line thickness and bias
- 2 Cel Shaders, 6-tone and 3-tone with customizable tints and thresholds
- Pixelated Shader with customizable scale
- Painted Kuwahara Shader
Notes:
When using the cel shaders emissive materials won’t work, this isn’t a bug the effects are just incompatible. The only option is using a custom depth mask for your emissive materials
Number of Unique Materials and Material Instances: 10
Supported Development Platforms:
Windows: Yes
Mac: Not Tested
特征:
- 轮廓着色器,具有可定制的线条粗细和偏差
- 2个Cel着色器,6色调和3色调,具有可定制的色调和阈值
- 具有可自定义比例的像素化着色器
- 涂漆的桑原着色器
注意事项:
当使用cel着色器时,自发光材质将不起作用,这不是一个bug,效果只是不兼容。 唯一的选择是为自发光材质使用自定义深度蒙版
唯一材质和材质实例数:10
支持的开发平台:
窗户: 是的
Mac电脑: 未测试
This pack features 5 highly customizable plug and play stylized post processing materials with full dynamic colored lights support
Update Log:
V1.1 – Improved commenting in material graphs
这个包的特点是5个高度可定制的即插即用风格化后处理材料与全动态彩色灯支持
更新日志:
V1.1-改进材料图中的注释
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