Features:
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AutomaticLandscape Material Master
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Fully automatic and configurable
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Beach
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Snow
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Divide your landscape automatically into low and high-altitude layers.
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Base, slope, and secondary slope layers. For low AND High altitude layers.
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Switch Tessellation (displacement)
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Automatic grass foliage (Multiple layers, also configure for different altitudes and slopes.)
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3 Example Scenes:
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Island
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Canyon
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Mountains
Number of Unique Materials and Material Instances:
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AutoLandscape Material Master
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3 Childs for the example maps
Multiplayer Survival Template [MST]
You can use Hyper’s modular assets as a building block in your projects or in conjunction with my other modular assets. Upgrade anytime from Starter to Plus, Starter to Pro or Plus to Pro.
Support, community and documentation📁
Documentation📑YouTube 🎥and Discord are accessible without the need for verification. Docs are on my site after login.Upon purchase verification, you gain access to support forums for addressing bug encounters, data models, and a helpful community.
I comment extensively in the code, not just to explain actions but also to provide insights into their reasons, aiming to enhance your learning experience.
特征:
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自动景观材料大师
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全自动和可配置
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泳滩
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雪
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自动将地形划分为低海拔和高海拔图层。
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基层、边坡和二级边坡层。 适用于低海拔和高海拔层。
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开关曲面细分(位移)
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自动草叶(多层,也配置为不同的高度和斜坡。)
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3示例场景:
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岛屿
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峡谷
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山脉
唯一材质和材质实例数:
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自动景观材料大师
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3个孩子的例子地图
多人生存模板[MST]
您可以将Hyper的模块化资产用作项目中的构建块,也可以与我的其他模块化资产结合使用。 随时从入门级升级到Plus,入门级升级到Pro或Plus升级到Pro。
支援、社区及文件?
文件📑YouTube的 🎥和 不和谐 可访问 无需验证. 登录后文档在我的网站上。在购买验证后,您可以访问支持论坛,以解决错误遇到,数据模型和一个有用的社区。
我在代码中进行了广泛的评论,不仅仅是为了解释操作,还提供了对其原因的见解,旨在增强您的学习体验。
Discord💬 Demo📁Video ▶ Written reviews 💭
Automatic landscape
Use this fully customizable Advanced Automatic Landscape Material for all your terrains.
Need to create a landscape?
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Create a child of the Landscape master material
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Select the material instance in the Landscape
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Go to landscape paint layer -> Create weight blend auto material layer -> Let it compile
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Configure your settings of the landscape to your liking!
Automatically add and configure:
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Beach
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Snow
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Divide your landscape automatically into low and high-altitude layers.
-
Base, slope, and secondary slope layers. For low AND High altitude layers.
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Tessellation (displacement) (ue4 only)
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Automatic grass foliage (Multiple layers, also configure for different altitudes and slopes.)
Also add your own custom layer, preconfigured:
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WaterSoil_Layer
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Path_Layer
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CustomLayer_01
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CustomLayer_02
Each layer has up to ~40 configurable variables.
RVT:
The LandScape Material Master is in the beginning of the red in shader complexity due to all the possibilities. Not bad, but want to have nearly no impact at all but still have a photorealistic and very advanced landscape? No Problem! It is suggested to use the Virtual Texture feature. The use of Virtual textures is build-in in the Master Material. When this option is used, nearly no impact on the GPU at all (Green shader complexity)!
Note: This product uses tessellation which is not used in UE5. Besides that, it still works well in UE5. However, I do not intend to rework this whole product with all new techniques such as Height Field Displacement. Of course, I deliver support and improvements where needed.
What we do:
Hyper is your partner in Unreal Engine Development. We empower game creators by offering modular components, game templates, and courses. We strive to foster collaboration and innovation within our community. We are focused on Unreal Engine assets.
Our goal is to assist your game project, allowing you to concentrate on its core elements while we provide you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision
What makes Hyper better than other assets on the marketplace?
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Top-Tier Modularity:
Hyper offers unmatched modularity in the Unreal Engine Marketplace. Select only the components you need, ensuring a streamlined and efficient development process.
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High-Quality, Organized Code:
Our assets set the standard for quality and organization. With Hyper, you’ll find clear, well-structured code, designed for segmented functionality. Every module is logically placed, enhancing clarity and ease of use. No spaghetti code here!
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Robust and Reliable:
Hyper Modules excel in crucial non-functional requirement areas such as: flexibility, maintainability, scalability, compatibility, usability, and performance. Go for Hyper and invest in a resilient, adaptable solution for your projects.
Choose Hyper Modules for reliability, quality, and unparalleled modularity in your Unreal Engine endeavors.
Optional courses available:
I do provide optional courses. Currently, I have a course for the absolute basics of UE5 and one to learn how to create a multiplayer survival framework which helps to comprehend an extensive framework that also highlights “why” certain architectural choices are made with the goal to provide you with foundational knowledge.
自动景观
使用此完全可自定义的高级自动地形材质 你所有的地形。
需要创建一个景观?
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创建地形主材料的子级
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在地形中选择材质实例
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转到landscape paint layer->Create weight blend auto material layer->让它编译
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根据自己的喜好配置您的景观设置!
自动添加和配置:
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泳滩
-
雪
-
自动将地形划分为低海拔和高海拔图层。
-
基层、边坡和二级边坡层。 适用于低海拔和高海拔层。
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曲面细分(位移)(仅限ue4)
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自动草叶(多层,也配置为不同的高度和斜坡。)
还添加自己的自定义图层,预配置:
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水层/水层
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Path_Layer
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客户_01
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客户_02
每层有多达40个可配置变量。
RVT:
由于所有的可能性,地形材质主控处于着色器复杂性中的红色开始。 不错,但想要几乎没有任何影响,但仍然有一个真实的和非常先进的景观? 没问题! 建议使用虚拟纹理功能。 虚拟纹理的使用是内置在主材质中。 使用此选项时,对GPU几乎没有任何影响(绿色着色器复杂性)!
注意:本产品使用ue5中未使用的曲面细分。 除此之外,它在UE5中仍然运行良好。 但是,我不打算用高度场位移等所有新技术对整个产品进行返工。 当然,我在需要的地方提供支持和改进。
我们的工作:
Hyper是您在虚幻引擎开发中的合作伙伴。 我们通过提供模块化来授权游戏创造者 组件, 游戏模板,而 】纬?. 我们努力培养 合作关系 和 创新科技 在我们的 社区. 我们专注于 虚幻引擎 资产。
我们的目标是协助您的游戏项目,让您专注于其核心元素,同时我们为您提供坚实的基础。 我们的工具专为灵活性而设计,可与您设想的任何项目概念无缝集成
是什么让Hyper比市场上的其他资产更好?
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顶级模块化:
超级提供无与伦比的服务 模块化 在虚幻引擎市场。 选择 只有 您需要的组件,确保 流线型 和 效率高 发展过程。
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高质量、有组织的代码:
我们的资产为 品质 和 组织架构. 有了超,你会发现 清楚, 结构良好 代码,专为 分段功能. 每个模块都是 逻辑上放置,增强 清晰明了 和 使用方便. 没有意大利面条代码 这儿!
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坚固可靠:
超模块擅长于关键的非功能需求领域,如: 灵活性、可维护性、可扩展性、兼容性、可用性和性能. 去超级市场,投资一个 弹性, 适应性强 为您的项目解决方案。
选择超级模块 可靠性, 品质,而且无与伦比 模块化 在你的虚幻引擎的努力。
可选课程:
我确实提供 选修课程. 目前,我有一门关于UE5的绝对基础知识的课程,还有一门学习如何创建一个多人生存框架,这有助于理解一个广泛的框架,这也强调了”为什么“某些架构选择的目标是为您提供基础知识。
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