Features:
- Easy to use
- Customizable parameters of generation
- Volumetric rendering technology
- 15 example nebulae are included
- 4 quality levels for desired balance between quality and performance
- 4 starfield skyboxes are included
Number of Unique Materials and Material Instances: 8 Materials and 4 Material Instances
Number of Textures: 64
Texture Resolutions:
- 28 Volume Textures (256 x 256 x 256)
- 28 Textures (4096 x 4096)
- 1 Volume Texture (64 x 64 x 64)
- 1 Texture (512 x 512)
- 1 Volume Texture (16 x 16 x 16)
- 1 Texture (64 x 64)
- 4 Texture Cube (8192 x 4096)
Supported Development Platforms: Windows
特征:
- 易于使用
- 可定制的生成参数
- 体积渲染技术
- 包括15个星云示例
- 4个质量级别,实现质量和性能之间的理想平衡
- 包括4个星场天箱
唯一材质和材质实例数:8个材质和4个材质实例
纹理数量:64
纹理分辨率:
- 28体积纹理(256x256x256)
- 28纹理(4096×4096)
- 1体积纹理(64x64x64)
- 1个纹理(512×512)
- 1体积纹理(16x16x16)
- 1个纹理(64×64)
- 4纹理立方体(8192×4096)
支持的开发平台:Windows
Volumetric Space Nebula Procedural Generator designed for next-gen space games. It uses a volumetric shader to render realistic scenes in real-time. Procedural blueprint allows you to create the complex space nebulae in an instant. All you need to do is manipulate the parameters of generation.
Showcase: https://youtu.be/u9iYukFEeKg
Tutorial: https://youtu.be/x7Uo5GiAf-0
Demo: https://drive.google.com/file/d/1cGtwu2qkEyzKKZ3zzuTkZpy30jP8Cr1v/view?usp=sharing
Attention! Volumetric rendering is computationally intensive! It requires the modern GPU for a stable framerate.
Tested on RTX 3060 (High quality, 1920×1080 resolution)
Average FPS: 60-80
Average FPS with DLSS: 120-160
体积空间星云程序生成器设计的下一代空间游戏. 它使用体积着色器实时渲染逼真的场景。 程序蓝图允许您在瞬间创建复杂的空间星云。 所有你需要做的就是操纵生成的参数。
展览厅: https://youtu.be/u9iYukFEeKg
教程: https://youtu.be/x7Uo5GiAf-0
示范: https://drive.google.com/file/d/1cGtwu2qkEyzKKZ3zzuTkZpy30jP8Cr1v/view?usp=sharing
注意! 体积渲染是计算密集型的! 它需要现代GPU来实现稳定的帧速率。
在RTX3060上测试(高品质,1920×1080分辨率)
平均FPS:60-80
DLSS的平均FPS:120-160
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