Features:

  • Easy to use
  • Customizable parameters of generation
  • Volumetric rendering technology
  • 15 example nebulae are included
  • 4 quality levels for desired balance between quality and performance
  • 4 starfield skyboxes are included

Number of Unique Materials and Material Instances: 8 Materials and 4 Material Instances

Number of Textures: 64

Texture Resolutions:

  • 28 Volume Textures (256 x 256 x 256)
  • 28 Textures (4096 x 4096)
  • 1 Volume Texture (64 x 64 x 64)
  • 1 Texture (512 x 512)
  • 1 Volume Texture (16 x 16 x 16)
  • 1 Texture (64 x 64)
  • 4 Texture Cube (8192 x 4096)

Supported Development Platforms: Windows

特征:

  • 易于使用
  • 可定制的生成参数
  • 体积渲染技术
  • 包括15个星云示例
  • 4个质量级别,实现质量和性能之间的理想平衡
  • 包括4个星场天箱

唯一材质和材质实例数:8个材质和4个材质实例

纹理数量:64

纹理分辨率:

  • 28体积纹理(256x256x256)
  • 28纹理(4096×4096)
  • 1体积纹理(64x64x64)
  • 1个纹理(512×512)
  • 1体积纹理(16x16x16)
  • 1个纹理(64×64)
  • 4纹理立方体(8192×4096)

支持的开发平台:Windows










Volumetric Space Nebula Procedural Generator designed for next-gen space games. It uses a volumetric shader to render realistic scenes in real-time. Procedural blueprint allows you to create the complex space nebulae in an instant. All you need to do is manipulate the parameters of generation.

Showcase: https://youtu.be/u9iYukFEeKg

Tutorial: https://youtu.be/x7Uo5GiAf-0

Demo: https://drive.google.com/file/d/1cGtwu2qkEyzKKZ3zzuTkZpy30jP8Cr1v/view?usp=sharing

Attention! Volumetric rendering is computationally intensive! It requires the modern GPU for a stable framerate.

Tested on RTX 3060 (High quality, 1920×1080 resolution)

Average FPS: 60-80

Average FPS with DLSS: 120-160

体积空间星云程序生成器设计的下一代空间游戏. 它使用体积着色器实时渲染逼真的场景。 程序蓝图允许您在瞬间创建复杂的空间星云。 所有你需要做的就是操纵生成的参数。

展览厅: https://youtu.be/u9iYukFEeKg

教程: https://youtu.be/x7Uo5GiAf-0

示范: https://drive.google.com/file/d/1cGtwu2qkEyzKKZ3zzuTkZpy30jP8Cr1v/view?usp=sharing

注意! 体积渲染是计算密集型的! 它需要现代GPU来实现稳定的帧速率。

在RTX3060上测试(高品质,1920×1080分辨率)

平均FPS:60-80

DLSS的平均FPS:120-160

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