Number of Unique Materials: 6

Number of Material Instances: 6

Number of Blueprints: 1

Supported Platforms: Windows (32-bit & 64-bit), Linux, MacOS, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Android, iOS, Nintendo Switch

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独特材料数量: 6

材质实例数: 6

蓝图数目: 1

支持的平台:Windows(32位和64位),Linux,MacOS,PlayStation4,PlayStation5,Xbox One,Xbox Series X/S,Android,iOS,Nintendo Switch

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Wireframe is an easy to use solution that simplifies the way you display wireframes on your assets and environments within the powerful Unreal Engine. With its innovative features and seamless integration, Wireframe empowers you to efficiently highlight the intricacies of your designs. It is the perfect toolkit to showcase asset wireframe for your portfolio work, and to give your projects a unique visual quality.

Whether you’re a beginner seeking to enhance your portfolio or an aspiring artist looking to add a distinctive touch to your project, Wireframe is the solution. With its user-friendly interface and intuitive controls, showcasing wireframes on your assets becomes a seamless and enjoyable process that only takes seconds.

With Wireframe, you gain access to a suite of six exclusive materials meticulously crafted to enhance your wireframe presentations. Each material offers a unique visual representation, allowing you to tailor the wireframe display to suit your specific needs and artistic vision. Furthermore, Wireframe is optimized to ensure that you can maintain a smooth and responsive workflow in small-scale projects and large-scale productions.

Wireframe Information

Wireframe Showcase

– Wireframe Tutorial

– Wireframe Update 1.1

– Disable Two Sided Material

– Fixing Rendering Issues

Shader Showcase

– Wireframe

– Wireframe Classic

– Convolution

– Oscillation

– Scribble

The environment shown in the images are not included in this product.

Note: Wireframe is using one of the best methods for finding the edges without a rewrite of the underlying engine rendering code. The M_Wireframe and M_Wireframe_Classic are using kernel and convolution which sometimes causes the edges of the viewport to be picked up. If you experience ghosting when using the wireframe post process effects, you can greatly reduce it through a variety of means; this video showcases three ways to resolve rendering issues.

线框是一个易于使用的解决方案,它简化了在强大的虚幻引擎中对资源和环境显示线框的方式。 凭借其创新的功能和无缝集成,线框使您能够有效地突出复杂的设计。 这是一个完美的工具包,展示资产线框为您的投资组合工作,并给您的项目一个独特的视觉质量。

无论你是一个初学者寻求加强你的投资组合或一个有抱负的艺术家希望添加一个独特的触摸到你的项目,线框是解决方案。 凭借其用户友好的界面和直观的控制,在您的资产上展示线框成为一个无缝和愉快的过程,只需要几秒钟。

使用线框,您可以访问一套六个独家材料精心制作,以增强您的线框演示。 每种材料都提供了独特的视觉表现,允许您定制线框显示,以满足您的特定需求和艺术视觉。 此外,Wireframe还经过优化,可确保您在小规模项目和大规模制作中保持流畅且响应迅速的工作流程。

线框信息

线框展示柜

– 线框教程

– 线框更新1.1

– 禁用双面材质

– 修复渲染问题

着色器展示

– 线框/线框

– 线框经典

– 卷积,卷积

– 振荡,振荡

– 涂鸦

图像中显示的环境不包括在本产品中。

注意:线框使用的是在不重写底层引擎渲染代码的情况下查找边缘的最佳方法之一。 该 M_WireframeM_wireframe_经典 使用内核和卷积,这有时会导致视口的边缘被拾取。 如果您在使用线框后期处理效果时遇到重影,则可以通过各种手段大大减少它;这 短片 展示了解决渲染问题的三种方法。

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