If the material is used for post-processing or is applied to a mesh, disabling antialiasing or switching it to FXAA mode should remove ghosting and flickering

(See documentation for additional information)

Contains: 

  • 5 Master Materials
  • 62 Material instance examples
  • 25 Curve Gradients
  • 2 Material Functions
  • 1 Dithering texture
  • Overview level

如果材质用于后处理或应用于网格体,则禁用抗锯齿或将其切换到FXAA模式应可消除重影和闪烁

(有关其他信息,请参阅文档)

包含: 

  • 5主材料
  • 62材质实例实例
  • 25曲线梯度
  • 2材质功能
  • 1抖动纹理
  • 概览级别










Customizable shader that’s used for creation of Dithering effects.

Video (YouTube)

Playable Demo (GoogleDrive)

You can check materials in the playable demo

Documentation (GoogleDocs)

Features:

  • Material can be used for post-processing (Shading of an entire level)

  • Material can be applied to any mesh and everything behind the mesh will be shaded in the shape of its silhouette

  • Material can be used for the shading of UI elements

  • Asset includes Lit and Unlit Materials, that use fake lighting and normal maps, which work well when combined with the Dithering Effect

  • Asset includes 25 premade gradients for materials and post process material

  • Asset includes an Overview map with examples of use

可自定义着色器,用于创建抖动效果。

视频(YouTube的)

可玩演示(谷歌驱动器)

您可以在可玩的演示中查看材料

文件(谷歌搜索)

特征:

  • 材质可用于后期处理(整个关卡的阴影)

  • 材质可以应用于任何网格,网格后面的所有内容都将以其轮廓的形状阴影

  • 材质可用于UI元素的着色

  • 资产包括使用假光照和法线贴图的点亮和未点亮材质,这些材质与抖动效果结合使用时效果很好

  • 资产包括25个预加工梯度的材料和后处理材料

  • 资产包括一个概述图和使用示例

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