MatCap (Material Capture) shaders are complete materials, including lighting and reflections. They work by defining a color for every vertex normal direction relative to the camera.
MatCap(材质捕捉)着色器是完整的材质,包括光照和反射。 它们通过为相对于相机的每个顶点法线方向定义颜色来工作。
Number of Unique Materials and Material Instances: 1 Master material 28 instance
Number of Textures: 28
Texture Resolutions: 2048×2048 ; 515×512
Supported Development Platforms:
Windows: Yes
VR: Yes
Mobile: Yes
Important/Additional Notes: For more information please ask me below
唯一材质和材质实例数:1主材质28实例
纹理数量:28
纹理分辨率:2048×2048;515×512
支持的开发平台:
Windows:是的
VR:是的
手机:是的
重要/附加说明:如需更多信息,请在下面询问我
MatCap (Material Capture) shaders are complete materials, including lighting and reflections. They work by defining a color for every vertex normal direction relative to the camera. This Pack includes 28 matcaps with lot of variables to change. you can also import your own matcap texture.
Matcap can fake PBR textures and it can be used on mobile devices too
MatCap(材质捕捉)着色器是完整的材质,包括光照和反射。 它们通过为相对于相机的每个顶点法线方向定义颜色来工作。 这个包包括28个matcaps,有很多变量要改变。 您也可以导入自己的matcap纹理。
Matcap可以伪造PBR纹理,它也可以在移动设备上使用
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