Features:

  • Unified Material System: Single master material approach, streamlining asset management.
  • Texture Efficiency: Minimizes texture use, suitable for multiple characters using shared texture sets.
  • Dynamic Instancing: Utilizes dynamic material instances for flexible, per-character customization.
  • Runtime Customization: Features dynamic material parameters adjustable during runtime for skin, tattoos, and makeup.
  • Virtual Textures: Implements virtual texture technology for enhanced performance and detail.
  • Quality and Performance Balance: Optimized for high-quality output while maintaining performance efficiency in UE5.
  • Versatile Skin Tinting: Offers Standard and Fantasy skin tinting options for diverse character designs.
  • High-Resolution Tattoo Support: Allows for color and opacity adjustments, ensuring tattoos adapt seamlessly to various skin tones.
  • Ease of Use: Drag-and-drop functionality for easy application of features like tattoos.
  • Advanced Customization: Compatible with layering techniques for detailed character personalization.
  • Tutorial Resources: Accompanied by comprehensive tutorials for customization and usage.
  • Hyper-Realistic Mouth Material: Exquisitely detailed mouth material that delivers stunningly lifelike textures and shading.

Number of Unique Materials and Material Instances: 82

Number of Textures: 509

Texture Resolutions: 512, 1K, 2K, 4k

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.google.com/document/d/1x7ibKD8JGqBadVSP9wKyRkYVRincYRWOSx4qmmrLX9c/edit?usp=sharing

Important/Additional Notes: There are NO character meshes included with this asset. It is purely a material system.

特征:

  • 统一的材料系统:单一的主材料方法,简化资产管理.
  • 纹理效率:最大限度地减少纹理使用,适用于使用共享纹理集的多个角色。
  • 动态实例化:利用动态材质实例进行灵活的、按字符的自定义。
  • 运行时自定义:功能动态材料参数在运行时可调整皮肤,纹身和化妆。
  • 虚拟纹理:实现虚拟纹理技术以增强性能和细节。
  • 质量和性能平衡:针对高质量输出进行了优化,同时在UE5中保持性能效率。
  • 多功能皮肤着色:为不同的角色设计提供标准和幻想皮肤着色选项。
  • 高分辨率纹身支持:允许颜色和不透明度调整,确保纹身无缝适应各种肤色。
  • 易于使用:拖放功能,轻松应用纹身等功能。
  • 高级自定义:与分层技术兼容,可实现详细的角色个性化。
  • 教程资源:伴随着定制和使用的全面教程。
  • 超逼真的口部材质:精致细致的口部材质,提供令人惊叹的逼真纹理和阴影。

唯一材质和材质实例数:82

纹理数量:509

纹理分辨率:512,1K,2K,4k

支持的开发平台:

视窗:(是)

Mac:(是)

文件:https://docs.google.com/document/d/1x7ibKD8JGqBadVSP9wKyRkYVRincYRWOSx4qmmrLX9c/edit?usp=sharing

重要/附加说明:此资源不包含任何字符网格体。 它纯粹是一个物质系统。










NOTE: There are no mesh assets included with this project and requires importing your own.

Documentation: https://docs.google.com/document/d/1x7ibKD8JGqBadVSP9wKyRkYVRincYRWOSx4qmmrLX9c/edit

Discord Support Server: https://discord.gg/WR4M7rRTMf

PLEASE CHECK OUT THE DOCUMENTATION FOR A COMPLETE BREAKDOWN OF KEY FEATURES

COMPARISON OF AVAILABLE PRODUCTS:

-The (MC&LS) is for individuals just wanting the increase in realism for their character materials.

(https://www.unrealengine.com/marketplace/en-US/product/materials-conversion-and-layer-system-for-daz3d-imports)

-The (MM&LS) is for those wanting a head start on the involved setup of being game-ready.

(https://www.unrealengine.com/marketplace/en-US/product/a970d57768de40b7aed820dd0fed0866)

-The other (3rd) product is only for Metahumans! DO NOT BUY FOR DAZ3D PROJECTS!

(https://www.unrealengine.com/marketplace/en-US/product/tattoo-makeup-layer-system)

Master Materials & Layer System for Daz3D Imports:

This new product builds upon and integrates elements from my previous system, the Materials Conversion and Layer System for Daz3D Imports, with additional enhancements tailored for real-time application in games. It includes a blueprint setup that allows for dynamic material parameter adjustments at runtime, which facilitates on-the-fly character customization. This setup centralizes common parameters like roughness and tint color in the details panel, applying changes across all UV spots/body regions simultaneously for streamlined editing. In addition, some basic makeup (eyeshadow, eyeliner, lipstick) have been added to the base material for runtime usability. This has also been done for the tattoo system.

Furthermore, the MM&LS is optimized for game performance, utilizing a single base material that can be instanced for each character, ensuring efficient memory usage and performance. This version of the system diverges towards game use, providing tools for integration into animation blueprints and game scenarios, while the original system is just the base materials with layers and is meant for those wishing to set up their own dynamic parameters and blueprints.

The new system (MM&LS) is meant to be a head start to any wanting to use the materials in game with things like the dynamic parameters and tattoo and makeup that can be changed at runtime. It also allows for all the instances to be changed at once via the details panel for much, much quicker and less complicated character customizations. The Materials Conversion is just the base materials and requires each material instance to be changed independently.

As the game-focused counterpart to the Materials Conversion and Layer System, which is specifically designed for cinematic use within Unreal Engine 5, the Master Materials and Layer System (MM&LS) for Daz3D Imports ushers in a new era of optimization and versatility for game developers. Balancing the highest standards of quality with the unique demands of game environments, MM&LS offers a suite of innovative features and functionalities tailored to the ever-evolving landscape of game design.

Notable Features of MM&LS:

  • Single Base Material for Multiple Characters: Revolutionizing texture management, MM&LS enables multiple characters to share a single base material layer. This approach significantly reduces the texture load, making it an ideal solution for games featuring diverse character rosters.
  • Dynamic Instancing and Parameters: With dynamic instancing and material parameters, MM&LS streamlines the customization process. These features allow for rapid, uniform changes across different characters, ensuring a cohesive look while providing room for individual nuances.
  • Virtual Textures for Enhanced Performance: MM&LS harnesses the power of virtual textures to optimize performance without sacrificing visual fidelity. This advanced technique ensures that even the most detailed textures have a minimal impact on resource usage.
  • Ease of Use and Time Efficiency: MM&LS prioritizes user experience with its intuitive design. Parameters are easily accessible within the Unreal Engine’s details panel, reducing the time and complexity traditionally associated with material adjustments.
  • Runtime Customization Options: The system stands out for its capability to facilitate changes during runtime. Dynamic material parameters for makeup and tattoos can be adjusted on the fly, offering unparalleled flexibility for in-game character customization.
  • Integration with Widget Blueprints and HUDs: MM&LS extends its versatility to user interfaces. Dynamic material parameters are fully compatible with widget blueprints and HUDs, enabling real-time visual feedback and interactive experiences.
  • Blueprint-Driven Character Appearance Dynamics: The system’s deep integration with Unreal Engine blueprints opens up possibilities for dynamic state changes in character appearances, responding to in-game events, interactions, or environmental factors.
  • Hyper-Realistic Mouth Material: Exquisitely detailed mouth material that delivers stunningly lifelike textures and shading, enhancing the overall realism of character facial expressions.
  • Advanced Eye Material: Revised Unreal Engine advanced eye shader, enhancing realism and expressiveness in character models.

MM&LS is more than just a material system; it’s a comprehensive solution built with the needs of modern game developers in mind. Whether you’re creating an expansive open-world game or an intimate narrative-driven experience, MM&LS is equipped to bring your characters to life with efficiency, quality, and unparalleled customizability.

注意:此项目不包含网格资源,需要导入您自己的资源。

文件: https://docs.google.com/document/d/1x7ibKD8JGqBadVSP9wKyRkYVRincYRWOSx4qmmrLX9c/edit

Discord支持服务器: https://discord.gg/WR4M7rRTMf

请查看文档以获取主要功能的完整细分

可用产品的比较:

-该(MC&LS)是为个人只是想增加现实主义为他们的性格材料。

(https://www.unrealengine.com/marketplace/en-US/product/materials-conversion-and-layer-system-for-daz3d-imports)

-(MM&LS)是为那些想在游戏准备的相关设置上领先的人准备的。

(https://www.unrealengine.com/marketplace/en-US/product/a970d57768de40b7aed820dd0fed0866)

-另一个(第三个)产品只适用于Metahumans! 不要购买DAZ3D项目!

(https://www.unrealengine.com/marketplace/en-US/product/tattoo-makeup-layer-system)

用于Daz3D进口的主材料和层系统:

这个新产品建立在我以前的系统(Daz3D导入的材料转换和层系统)的基础上并集成了元素,并为游戏中的实时应用程序量身定制了额外的增强功能。 它包括一个蓝图设置,允许在运行时动态调整材质参数,这有助于即时自定义角色。 此设置集中了细节面板中的粗糙度和色调等常见参数,同时在所有UV点/主体区域应用更改以简化编辑。 此外,一些基本的化妆(眼影,眼线笔,口红)已经添加到基础材料,以提高可用性。 这也是为纹身系统做的。

此外,MM&LS还针对游戏性能进行了优化,利用可为每个角色实例化的单一基本材质,确保高效的内存使用和性能。 这个版本的系统不同于游戏的使用,提供了集成到动画蓝图和游戏场景的工具,而原始系统只是带有层的基础材料,是为那些希望设置自己的动态参数和蓝图的人准备的。

新的系统(MM&LS)是一个领先的开始,任何想要使用的材料在游戏中的动态参数和纹身和化妆,可以在运行时改变。 它还允许通过详细信息面板一次更改所有实例,以便更快,更不复杂的字符自定义。 材质转换只是基础材质,需要独立更改每个材质实例。

作为专门为虚幻引擎5中的电影使用而设计的材质转换和图层系统(Materials Conversion And Layer System)的游戏对应产品,用于Daz3D导入的主材质和图层系统(MM&LS)为游戏开 在最高质量标准与游戏环境的独特需求之间取得平衡,MM&LS提供了一套创新的特性和功能,以适应不断发展的游戏设计景观。

MM&LS的显着特征:

  • 多个字符的单一基材:革命性的纹理管理,MM&LS使多个字符共享一个基材层。 这种方法显着降低了纹理负载,使其成为具有不同角色名册的游戏的理想解决方案。
  • 动态实例化和参数:通过动态实例化和材料参数,MM&LS简化了定制过程. 这些特性允许在不同的角色之间快速、均匀地变化,确保了一个有凝聚力的外观,同时为个别的细微差别提供了空间。
  • 增强性能的虚拟纹理:MM&LS利用虚拟纹理的力量来优化性能,而不牺牲视觉保真度。 这种先进的技术可确保即使是最详细的纹理也会对资源使用产生最小的影响。
  • 易于使用和时间效率:MM&LS以其直观的设计优先考虑用户体验. 在虚幻引擎的细节(details)面板中可以轻松访问参数,减少了传统上与材质调整相关的时间和复杂性。
  • 运行时自定义选项:系统以其在运行时促进更改的能力而闻名。 化妆和纹身的动态材质参数可以随时调整,为游戏中的角色定制提供无与伦比的灵活性。
  • 与小部件蓝图和Hud的集成:MM&LS将其通用性扩展到用户界面. 动态材质参数与控件蓝图和Hud完全兼容,可实现实时视觉反馈和交互式体验。
  • 蓝图驱动的角色外观动态:系统与虚幻引擎蓝图的深度集成为角色外观的动态状态变化、响应游戏内事件、交互或环境因素开辟了可能性。
  • 超逼真的口部材质:精致细致的口部材质,提供令人惊叹的逼真纹理和阴影,增强角色面部表情的整体真实感。
  • 高级眼部材质:改进的虚幻引擎高级眼部着色器,增强角色模型的真实感和表现力。

MM&LS不仅仅是一个材料系统;它是一个全面的解决方案,建立了现代游戏开发者的需要。 无论你是在创造一个广阔的开放世界游戏还是一个亲密的叙事驱动的体验,MM&LS都能以效率、质量和无与伦比的定制性将你的角色带入生活。

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