TECHNICAL DETAILSDocumentation

Character: 15 Blueprint

Character Parts

~100 SK meshes

204 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

98 Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: YES

Animated: No Animation included

Number of Characters: divided into 71 parts

Vertex counts of characters:

  • naked: ~ 30k
  • face ~10k facial anim rdy
  • Dress ~20k fullbody

Supported Development Platforms: PC,

Windows: Yes

Mac: Yes

技术细节文件

性格:15蓝图

字符零件

~100SK目

204PBR纹理:反照率、法线、ORM(环境光遮蔽、粗糙度和金属色)和色调遮罩

98材料: 包括4件物品和头发的主要材料

地图:1概述

其他:Ue4人体模型,带有略微修改的UE4骨架(添加套接字)

缩放到史诗骨架:是的

被操纵的:是的

装备史诗骨架:是的

动画:不包括动画

字符数:分为71个部分

字符的顶点计数:

  • 裸:~30k
  • 面部~10k面部anim rdy
  • 连衣裙~20k全身

支持的开发平台:PC,

Windows:是的

Mac:是的










HINT FOR UNREAL ENGINE BEGINNERS You should be aware that our showcase maps in general can be used as a beginner. Though, if you want to extend or customize the Blueprint logic, we recommend advanced Unreal Engine knowledge. We always do our best to support our customers as comprehensively as possible, but please, understand that we cannot help with learning all engine basics.

There will be NO REFUNDS accepted without contact us upfront and ask questions.

Please check out the wiki/Videos before buying and ask if something is unsure.

This product is not a Mesh Baker.

Update V10 Character customization UX flow is live

Demo Download – Fantasy dresses are only for showcase; these dresses are not included

Character Selection Video

This Feature is suited for multiple class selection but could be used on a single Character creation as well.

We added additional skin additions like Tattoo support.

V10 Update: Character Selection Feature

Feel free to export our Base Body or Use Metahuman UV Sets to import your own tattoos/scars/freckles.

Morphology lite slider support via Ctrl rig for the UE5 Skeleton.

Updated documentation

Update V7 groom is live

Activate groom plugin after adding CE to your project.

Update V6 – Replication Update is live!

The Character Editor is a ready-to-use character customization system.

See Product introduction for details. It supports integration with our other products, see below.

Feel free to ask us any question in the questions category.

We like to invite valid customers to our discord. You can sent us a mail for validation with your invoice ID.

*** Metahuman Update December 2021 ***

Added additional anatomy support for Metahumans – basecostumes have been converted to Metahuman tal nrw.

Editor logic is not compatible with Metahuman BP base structure like weight, UI Sliders for Eye variation etc – we are looking into streamline our Ue4 Mannequin with a full release of Ue5. Base product is Ue4 Epic skeleton structure.

Keep in mind the core of this product is developed with the UE4 Mannequin base in mind.

Children are not part of the UE5 Skeleton update.

These clothing assets are exemplary and there might be in some cases small intersection.

That’s not “uncommon” in games. 

PACK CONTENT

  • Faces come with ~80 Morphtargets – FACS-based morphs ready for facial animations with ARKit

  • Data Assets are used to combine unique characters from different types. Data Assets are split into various child classes like apparel (hats, upperbody, lowerbody etc.) and hairstyles (hair and beards) as well as prepared placeholder attachment and equipment classes

  • Clothing: ~ 27 per gender + 20 for childs.

  • Hairstyles: 7x male, 5x female, 5x child

  • Multiple skeletons are supported Childs are included as well – childs “examples” do not have any weight/muscularity morphs functionality. This feature is mainly developed for grown ups.

  • Anatomy Profiles support you to add more RPG-like characters like dwarfes, elves, orcs

  • Basic Wrinklemaps WIP for more believable facial expressions

  • Different skin basetextures + skintint as well

  • Randomize, SaveGame system to save and load customization profiles

  • Light Studio to give you custom light setup inside the in-game editor

  • Morphologies like muscularity, obesity, aging and dynamic size ~160cm to ~185cm (UE4 Mannequin only UE5/Meta update in dev)

INTEGRATIONS

Polyphoria Products:

CHANGE LOG See documentation for full change log.

Update V7 – Added Groom support

Update V6 – Replication Update Introduced network replication and default UE4 Mannequin for male and female humans.

Update V5 – Metahuman Update Introduced male and female adult Metahuman anatomy. Metahuman Update

Update V4 – Animation Update Introduced updated skeletons, animation support on all skeletal CDAs and anim dynamics tests.

Update V3 – Lighting Update Introduced Light Studio, CDA Loader, hand apparels and compatibility with other products.

Update V2 – Anatomy Update Introduced anatomy and collection system, children anatomies, beard hairstyles.

Anim dynamics support, new hairstyle, updated documentation and base cleanup.

给虚幻引擎初学者的提示 您应该知道,我们的展示地图一般可以作为初学者使用。 不过,如果您想扩展或自定义蓝图逻辑,我们建议您使用高级虚幻引擎知识。 我们总是尽最大努力尽可能全面地支持我们的客户,但请理解我们无法帮助学习所有发动机基础知识。

会有 不退款 接受没有提前与我们联系并提出问题。

请在购买之前查看wiki/视频,并询问是否不确定。

本产品不是网状面包师.

更新V10字符定制UX流是活的

演示下载 -幻想礼服仅用于展示;这些礼服不包括在内

角色选择视频

此功能适用于多个类选择,但也可以用于单个字符创建。

我们添加了额外的皮肤添加,如纹身支持。

V10更新:字符选择功能

随意导出我们的基础身体或使用Metahuman UV套装导入您自己的纹身/疤痕/雀斑。

通过Ctrl rig为UE5骨架提供形态精简版滑块支持。

更新的文档

更新v7新郎是活的

将CE添加到项目后激活groom插件。

更新V6-复制更新是活的!

字符编辑器是一个随时可用的字符定制系统.

产品介绍 有关详情。 它支持与我们的其他产品集成,见下文。

请随时在问题类别中向我们提出任何问题。

我们喜欢邀请有效的客户加入我们的不和谐。 您可以用您的发票ID给我们发送一封邮件进行验证。

*** Metahuman更新2021年12月 ***

增加了Metahumans的额外解剖学支持-basecostumes已转换为Metahuman tal nrw。

编辑器逻辑与Metahuman BP基本结构不兼容,如重量,用于眼睛变化的UI滑块等-我们正在研究使用Ue5的完整版本来简化我们的Ue4人体模型。 基产物为Ue4Epic骨架结构。

请记住,该产品的核心是在UE4人体模型基础开发的。

儿童 不是UE5骨架更新的一部分。

这些服装资产是示范性的,在某些情况下可能会有小的交集。

这在游戏中并不”罕见”。 

包装内容

  • 面孔 配备~80个Morphtargets-基于FACS的morphs,可用于ARKit的面部动画

  • 数据资产用于组合来自不同类型的唯一字符。 数据资产被分成不同的子类,如服装(帽子,上体,下体等)。)和发型(头发和胡须)以及准备好的占位符附件和设备类

  • [经]服装:每性别~27+儿童20。

  • 发型设计:7x男性,5x女性,5x儿童

  • 多个骨架 被支持的孩子也包括在内-孩子的”例子”没有任何体重/肌肉变形功能。 此功能主要针对成年人开发。

  • 解剖配置文件支持您添加更多类似RPG的角色,如矮人,精灵,兽人

  • 基本皱纹图WIP f或更可信的面部表情

  • 不同的 皮肤basetextures+skintint以及

  • 随机化,SaveGame系统保存和加载自定义配置文件

  • 灯光工作室为您提供自定义灯光设置在游戏内编辑器

  • 形态,如肌肉发达,肥胖,衰老和动态尺寸~160cm至~185cm(ue4人体模型仅ue5/元更新在dev)

综合服务

复音产品:

更改日志请参阅完整更改日志的文档。

更新V7-添加新郎支持

更新V6-复制更新为男性和女性人类引入了网络复制和默认UE4人体模型。

更新V5-Metahuman更新介绍了男性和女性成人Metahuman解剖学。 元人类更新

更新V4-动画更新引入了更新的骨架,动画支持所有骨骼CDAs和动画动力学测试。

更新V3-照明更新引入了Light Studio,CDA加载器,手装和与其他产品的兼容性。

更新V2-解剖学更新介绍了解剖学和收集系统,儿童解剖学,胡子发型。

动态支持,新发型,更新的文档和基础清理。

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