1 X Extile Master Material:
· EXTILE_BASE
· 6 X Unique Layered Material Masters
· 14 X Material Instances
· 1 X Bake Texture Blueprint
· 20 X Material Functions including: geometric and organic texture randomization functions, puddles, procedural splat mask, WA coordinate function, multi-switch utility function and more.
Number of Texture sets: 8
Number of Texture masks: 4
Texture Resolutions: (2k and 4k)
Supported Development Platforms:
Windows: (Yes)
Documentation: Included in the project folder and in the project level itself.
1X Extile主材料:
*EXTILE_BASE
·6个独特的分层材料大师
·14个材质实例
*1X烘焙纹理蓝图
·20X材质功能,包括:几何和有机纹理随机化功能,水坑,程序splat面具,WA坐标功能,多开关实用功能等。
纹理集数量:8
纹理蒙版数:4
纹理分辨率:(2k和4k)
支持的开发平台:
视窗:(是)
文档:包含在项目文件夹和项目级别本身中。
V1.6 (UE5)
In this new version I have added a camera depth fade near/far randomization capability for the organic randomization with a more streamlined rewrite of the organic randomization algorithm making it even simpler to get great results.
P.S All future updates will be made in UE5 from now on. UE4 is still available for downloading if interested.
*note: Extile Base is included in Extile Plus both as a standalone master and in X_layered materials
V.14 Cheap Organic randomization
V 1.3 Displacement Master with distance based tessellation
V 1.2 More powerful organic randomization algorithm
V 1.1 New splat mask creator and visualizer
EXTILE eliminates ugly repetitiveness in tiling textures for both geometric and organic types by using different noise algorithms. It also allows you to add effects like dirt and Z-up procedural puddles, parallax occlusion and displacement, texture baking and more. By default the master material is set in world aligned space but can be switched to local space. Its functionality has been dissected into modular functions letting you create your own non-repetitive materials. EXTILE can optionally work directly with Megascan livelink.
**
*There are many ways to achieve different results in Extile as there are many functions, masters, blends etc. In addition you can stack an infinite amount of layers that are both non-repetitive as well as non-destructible. This downloadable demo simply uses one such method. There is both a displacement example as well as a Parallax one. For a full list of Extile's capabilities please see the Help file. Each master material has many adjustable parameters that can more precisely meet your specific requirements. In these examples I have left them at default settings mostly.
Join discord for Extile and other UE tips::
* All materials and functions are compatible with ue5 early release (sans displacement/tessellation which is currently not supported in ue5 early release)
Overview:
Addons:
Other Products:
Advanced non-repetitive tiling material
Tri-planar Decal Projection
Non-repetitive environment toolset
Landscape non-repetitive tiling material
Non-repetitive prop materials
Procedural generated material shapes
V1.6(UE5)
在这个新版本中,我为有机随机化添加了相机深度淡入近/远随机化功能,并对有机随机化算法进行了更精简的重写,使其更容易获得更好的结果。
P.S从现在开始,所有未来的更新都将在UE5中进行。 如果有兴趣,UE4仍然可以下载。
*注意:Extile Base包含在Extile Plus中,既可作为独立的master,也可作为X_layered材质
V.14廉价有机随机化
V1.3位移主控与基于距离的曲面细分
V1.2更强大的有机随机化算法
V1.1新的splat面具创建者和可视化器
通过使用不同的噪声算法,EXTILE消除了几何和有机类型平铺纹理中丑陋的重复性。 它还允许您添加像污垢和Z-up程序水坑,视差遮挡和位移,纹理烘焙等效果。 默认情况下,主材质设置在世界对齐空间中,但可以切换到本地空间。 它的功能已经被分解成模块化功能,让您创建自己的非重复材料。 EXTILE可以选择直接与Megascan livelink合作。
**
*有很多方法可以在Extile中实现不同的结果,因为有许多功能,大师,混合等。 此外,您可以堆叠无限量的层,这些层既不重复,也不破坏。 这个可下载的演示只是使用一种这样的方法。 既有位移示例,也有视差示例。 有关Extile功能的完整列表,请参阅帮助文件。 每种母材都有许多可调参数,可以更精确地满足您的特定要求。 在这些例子中,我把它们留在默认设置中。
加入discord for Extile和其他UE提示::
*所有材质和功能都与ue5早期版本兼容(目前ue5早期版本不支持sans位移/曲面细分)
概览:
插件:
其他产品:
先进的非重复贴砖材料
三平面贴花投影
非重复环境工具集
景观非重复平铺材料
非重复性道具材料
程序生成的材质形状
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