Features:
- 16 Different Types of Parameterized Post Process Materials.
- Each Effect can be used as Post Process Blendable Material , Niagara FX , and Mesh Materials
- Niagara facilitates Object Space Localization, where you can apply the effects on only a part of your environment, like certain actors, or a given region in your scene.
- AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties.
- Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils.
- ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen.
- Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene.
- AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime.
Number of Unique Materials and Material Instances: 16
Number of Blueprints: 6
Supported Development Platforms:
Windows: Yes
Mac: Yes
特征:
- 16种不同类型的参数化后处理材料。
- 每种效果都可用作后期处理可混合材质、Niagara FX和网格材质
- Niagara有利于对象空间本地化,您可以仅对环境的一部分(如某些actor)或场景中的给定区域应用效果。
- AOS蓝图Actor,用于根据通用属性轻松组合和分组多个可混合材质。
- 本地化允许您通过自定义深度模板仅将着色器应用于某些对象,或从给定效果中排除某些对象。
- 屏幕空间本地化允许您根据用户定义的形状和大小分割屏幕,并在屏幕的不同部分同时应用多个可混合的材料。
- 通过SceneDepth将环境中放置的MainObjects与背景分开。 将不同的着色器组合同时应用于主环境和背景场景。
- AOSRuntime蓝图和控件(包括基于UMG的动态色轮)允许您在运行时调整和修改后期处理材质。
唯一材质和材质实例数:16
蓝图数目:6
支持的开发平台:
Windows:是的
Mac:是的
The Art of Shader: Toons is a series of post-process blendable materials that brings a unique and visually stunning toon-style look to your Unreal Engine projects. With this asset, you can easily create a range of stylized environments, characters, and scenes that stand out from the crowd and capture the attention of your audience.
Tutorial Series : Mastering Post Process Shaders
It offers a wealth of customization options, allowing you to fine-tune the intensity of the toon effect to create the perfect look for your project. Whether you’re looking to create a bold and vibrant cartoon-style world or a more subdued and subtle toon effect, this asset has you covered. You can adjust the thickness of the outlines, choose from a variety of color schemes and textures, and experiment with different lighting settings to achieve the exact look and feel that you’re after.
One of the key features of the Art of Shader: Toons asset is its ease of use. Applying the toon effect to your scenes and characters is as simple as dragging and dropping the blendable materials onto your post-process volume or camera.
In addition to its visual appeal, this asset pack is also highly performant. The materials are optimized for use in real-time rendering environments, ensuring that your projects run smoothly and efficiently on a wide range of hardware configurations. This means that you can create visually stunning toon-style environments and characters without sacrificing performance or running into technical issues.
Disclaimer : Assets displayed in the Images are not part of the product, and are used for demonstration purpose only.
着色器的艺术:香椿是一系列后处理可混合的材料,为您的虚幻引擎项目带来独特和视觉上令人惊叹的香椿风格的外观。 使用此资源,您可以轻松创建一系列风格化的环境、角色和场景,这些环境、角色和场景在人群中脱颖而出并吸引观众的注意力。
它提供了丰富的自定义选项,允许您微调香椿效果的强度,为您的项目创建完美的外观。 无论你是想创造一个大胆和充满活力的卡通风格的世界,还是一个更柔和和微妙的香椿效果,这个资产已经涵盖。 您可以调整轮廓的厚度,从各种配色方案和纹理中进行选择,并尝试不同的照明设置,以实现您所追求的精确外观和感觉。
Shader:Toons资产艺术的一个关键特性是它的易用性。 将香椿效果应用于场景和角色就像将可混合的材料拖放到后处理卷或相机上一样简单。
除了它的视觉吸引力,这个资产包也是高性能的。 材质经过优化,可用于实时渲染环境,确保您的项目在各种硬件配置上平稳高效地运行。 这意味着您可以创建视觉上令人惊叹的香椿风格环境和角色,而不会牺牲性能或遇到技术问题。
免责声明:图像中显示的资产不是产品的一部分,仅用于演示目的。
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