Features:

  • Translucent Decal Mapping Function
  • Parallax Sea Foam Translucent Decal Material
  • Parallax Shore Wave Translucent Decal Material
  • Unlit Color Overlay Translucent Decal Material
  • Water normal substitute Translucent Decal Material
  • 9 Foam/Wave Textures
  • 14 Wave Normals
  • 13 Water Masks
  • 35 Sea Floor Textures

Texture Resolutions:

  • 1024×1024
  • 137×1024
  • 2048×2048
  • 4069×2048
  • 1585×780

Number of Materials: 13

Number of Textures: 82

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Documentation:

Important/Additional Notes: DOCUMENTATION

> Please note that in order to achieve perfect normal map substitution – any nodes that feed into the Color pin of a water material will have to be replicated in the Translucent Decal Material – see examples in map “Water_Normal_WL” material.

> Currently does not work correctly with ray-traced translucency use rasterized if possible

> As mentioned before this function will work on any translucent material and object that writes a Custom Depth, at the moment Unreal’s default water system DOES not write to Custom Depth and this will not work with it.

SEE DOCUMENTATION FOR MORE DETAILS

Support Email: stdmms@yahoo.com

特征:

  • 半透明贴花映射功能
  • 视差海泡半透明贴花材料
  • 视差岸波半透明贴花材料
  • 未亮色叠加半透明贴花材料
  • 水正常替代半透明贴花材料
  • 9泡沫/波浪纹理
  • 14波法线
  • 13个水面具
  • 35海底纹理

纹理分辨率:

  • 1024×1024的
  • 137×1024
  • 2048×2048的
  • 4069×2048
  • 1585×780

材料数量:13

纹理数量:82

支持的开发平台:PC

支持的目标构建平台:PC

文件:

重要/附加注意事项: 文件

>请注意,为了实现完美的法线贴图替换-任何进入水材质颜色引脚的节点都必须在半透明贴花材质中复制-请参阅map”Water_Normal_WL”材质中的示例。

>当前无法正确使用光线追踪半透明,如果可能的话,使用栅格化

>如前所述,此功能将适用于任何写入自定义深度的半透明材质和对象,目前虚幻的默认水系统不会写入自定义深度,这将无法使用它。

有关更多详细信息,请参阅文档

支援电邮: stdmms@yahoo.com










TRAILER / DEMO / EXTRA TUTORIAL / TRAILER 2.0

WaterStamp is a content pack that adds a large number of textures and shaders that center on adding decal-like details to water surfaces, underwater terrain and foam effects.

A major feature is our translucent mapping function that can project a texture on a translucent material – effectively allowing the use of decal-like shaders on water surfaces! This function will work on any translucent material that writes a Custom Depth.

The object that uses the mapping function can be shifted, scaled and rotated much like a standard decal actor. The only limitations being that scaling needs to be uniform and the surface and decal – horizontal (as the current focus is water surfaces).

Complex translucent effects can now be localized to small areas where needed without the need to complicate the entire water shader!

* As of UE5.0, features of WaterStamp v2.0 are available including better shadow support, Vanilla Unreal water support and better deformations (see TRAILER 2.0 above for details)

See DOCUMENTATION liked below (page 3) on how to use :)

Note: Please make sure to have the latest GPU drivers when using with +UE5.3 as older drivers can produce visual artifacts under certain lighting conditions / 3rd party plug-in combinations.

拖车/拖车 / 示范 / 额外教程 / 预告片2.0

WaterStamp是一个内容包,它添加了大量纹理和着色器,以向水面,水下地形和泡沫效果添加贴花般的细节为中心。

一个主要的特点是我们的半透明映射功能,可以投射一个纹理在半透明的材料-有效地允许使用贴花样着色器在水面! 此函数将适用于任何写入自定义深度的半透明材质。

使用映射函数的对象可以像标准贴花actor一样进行移位、缩放和旋转。 唯一的限制是缩放需要是均匀的,表面和贴花是水平的(因为目前的重点是水面)。

复杂的半透明效果现在可以本地化到需要的小区域,而不需要使整个水着色器复杂化!

*截至UE5.0, WaterStamp v2.0可用,包括更好的阴影支持,香草虚幻水支持和更好的变形(有关详细信息,请参阅上面的预告片2.0)

请参阅下面的文档(第3页),了解如何使用:)

注: 使用+UE5.3时,请确保使用最新的GPU驱动程序,因为较旧的驱动程序可以在某些照明条件/第三方插件组合下产生视觉伪影。

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