Features:

  •  Player Character BP
  • Crouch in grass to hide from enemy sight
  • Stealth take down
  • Throw object
  • Simple inventory
  •  Enemy Character BP
  • Suspicion System
  • Response to nearby activity
  • Bonus: attack and damage systems
  •  AI Controller
  • AI Behavior Tree
  • Responds to suspicion levels
  • Coordinates attacks, investigations, patrols
  • 4 patrol types
  • Stealth Manager BP
  • Smoke Bomb BP
  • Rock BP
  • Door BP
  • 2 Widgets
  • Extras
  • 2 materials
  • 2 Niagara Systems
  • Rock, Bomb, Grass, and Knife Meshes
  • 2 Placeholder Animations.

Number of Blueprints: 7

Input: Gamepad, Keyboard, Mouse.

Dependencies: Epic’s Motion Warping plugin must be enabled for assassinations to work as expected.

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Documentation: Included in the project files.

Important Notes: Assassination and throw animations used in the trailer are not included in this asset.

特征:

  •  玩家角色BP
  • 蹲在草丛中躲避敌人的视线
  • 隐身取下来
  • 抛出对象
  • 简单存货清单
  •  敌人角色BP
  • 怀疑制度
  • 对附近活动的回应
  • 奖励:攻击和伤害系统
  •  AI控制器
  • AI行为树
  • 回应怀疑程度
  • 协调攻击、调查、巡逻
  • 4种巡逻类型
  • 隐形经理BP
  • 烟雾弹BP
  • 岩石BP
  • 门BP
  • 2小部件
  • 临时演员
  • 2材料
  • 2尼亚加拉系统
  • 岩石、炸弹、草和刀网格
  • 2个占位符动画。

蓝图数目:7

输入:游戏手柄,键盘,鼠标。

依赖关系:Epic的Motion Warping插件必须启用暗杀才能按预期工作。

网络复制:没有

支持的开发平台:

Windows:是的

文档:包含在项目文件中。

重要提示:预告片中使用的暗杀和投掷动画不包括在此资产中。










Video Trailer: here

Need help or want to try the Demo? Join our Discord here to ask questions or download the Demo.

Extended Documentation on how to use, integrate and set up the system is available inside the project's Content->Information folder.

1011's Stealth System is a highly customizable system for a stealth-based game, or any other game where enemies react to suspicious activity. Designed to include all the core features of your stealth game, it can be quickly integrated into your existing project, thanks to all the logic being organized in a few actor components. It can also be used as a base project to build your game on.

With 1011's Stealth System you will be able to:

  • Assassinate targets using position-matched & motion warped logic.
  • Hide from enemies by crouching in tall grass (or any other objects of your choice).
  • Make enemies gradually react to seeing you from a distance or hearing your footsteps/sound.
  • Distract enemies by throwing rocks, or shortly coming out of your cover.
  • Disappear from the sight of enemies by using smoke bombs.
  • Configure AIs to patrol in 4 different ways.
  • Set up enemy behavior for 3 different awareness stages.
  • Plus, much more.

Enemies can be configured to stand still, randomly roam, or patrol along user-defined locations. Creating variations or building upon these patrol methods is possible through behavior trees.

The threat level of enemies can be visualized thanks to the procedural widget materials included in the system.

Moreover, you will be able to use a level manager to coordinate level elements to the enemy's suspicion level. The demo level is set up so that if any enemy spots you, all doors will close, blocking you from proceeding further in the level. This is just one of the many ways you can link the stealth system to other gameplay, such as music, level events, or anything you might think of.

All logic of this system is 100% blueprints, cleanly laid out for those who want to learn how the system works. And, if you just want to get your prototype up and running, you can configure all variables of this system from the details panel without needing to dig into any blueprints. There are also bonus features like health and damage systems for you to explore and use in your game.

This system was inspired by games such as Assassin's Creed, Horizon: Zero Dawn, and Zelda: Breath of the Wild.

Let us know if there are any extra features you would like to see in the Stealth System!

视频预告片: 这里

需要帮助或想尝试演示? 加入我们的不和 这里 提问或下载演示。

延长 文件 关于如何 使用方法, 整合 设立 该系统可在项目的 内容->资料 文件夹。

1011的隐形系统是一个高度可定制的系统,用于基于隐形的游戏,或任何其他敌人对可疑活动做出反应的游戏。 它旨在包含stealth游戏的所有核心功能,可以快速集成到您现有的项目中,这要归功于在几个actor组件中组织的所有逻辑。 它也可以用作构建游戏的基础项目。

使用1011的隐形系统,您将能够:

  • 暗杀 使用位置匹配和运动扭曲逻辑的目标。
  • 藏起来 从敌人蹲在高高的草丛(或您选择的任何其他对象)。
  • 使敌人逐渐反应 看到 你从远处或 聆讯 你的脚步声。
  • 分散注意力 敌人扔石头,或者很快就会从你的掩护中出来。
  • 通过使用从敌人的视线中消失 烟雾弹.
  • 配置 AIs 以4种不同的方式巡逻。
  • 设置敌人行为为 3个不同的意识阶段.
  • 另外,还有更多。

敌人可以配置为静止,随机漫游或沿着用户定义的位置巡逻。 通过行为树可以创建变化或构建这些巡逻方法。

由于系统中包含的程序小部件材料,可以可视化敌人的威胁级别。

此外,您将能够使用关卡管理器将关卡元素协调到敌人的怀疑级别。 演示关卡的设置是为了如果有敌人发现你,所有的门都会关闭,阻止你在关卡中进一步前进。 这只是您可以将stealth系统链接到其他游戏玩法的多种方式之一,例如音乐,关卡事件或您可能想到的任何内容。

这个系统的所有逻辑都是100%的蓝图,为那些想学习系统如何工作的人干净地布局。 而且,如果您只想启动并运行原型,则可以从详细信息面板配置此系统的所有变量,而无需深入研究任何蓝图。 还有一些额外的功能,如健康和伤害系统,供你在游戏中探索和使用。

这个系统的灵感来自刺客信条,地平线:零黎明和塞尔达:野性的呼吸等游戏。

让我们知道,如果有任何额外的功能,你想看到在隐形系统!

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