Physically-Based Rendering: Yes Texture Size (please list textures for each resolution): 4096*4096, 2048 * 2048, 1024*1024, 512*512 Collision: Yes, automatically generated Vertex Count: 190-26k (depending on Low or HighPoly Models) LODs: Yes (LOD0-LOD1 for LowPoly Models, LOD0-LOD3(4) for HighPoly) Number of Meshes: 30 (15 HighPoly, 15 LowPoly) Number of Materials and Material Instances: 1 MasterMaterial, 32 Instances, 1 Basic Sand Material Number of Textures: 201 Intended Platform: PC, Console Platforms Tested: PC Documentation Included: No
基于物理的渲染:是纹理大小(请列出每个分辨率的纹理): 4096*4096, 2048 * 2048, 1024*1024, 512*512 碰撞:是的,自动生成的顶点数:190-26k(取决于低波或高波模型)Lod:是(低波模型的LOD0-LOD1,高波模型的LOD0-LOD3(4))网格数:30(15高波,15低波)材料和材料实例数:1主材料,32实例,1基本沙材料纹理数量:201预期平台:PC,控制台平台测试:PC文档包括:No
Video: https://youtu.be/AdVueBdNfI4You can choose between 15 highpoly or 15 lowpoly models from photoscanned 3D objects from every angle. PBR-Ready textures are available in many different resolutions as well as 2K detail textures. Use the textures and models you want for your game and delete the rest you don’t need. Doesn’t matter if you use a few highpoly objects or many lowpoly objects, you will be able to populate your beach to your liking.
短片: https://youtu.be/AdVueBdNfI4您可以从每个角度选择15个highpoly或15个lowpoly模型。 PBR就绪纹理可在许多不同的分辨率以及2k细节纹理中使用。 使用您想要的纹理和模型为您的游戏,并删除其余的您不需要。 如果您使用一些highpoly对象或许多lowpoly对象并不重要,您将能够根据自己的喜好填充您的海滩。
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