Scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Texture Size (please list textures for each resolution): 4096×4096: 48 textures (base colour, normal, metal/roughness, AO) 2048×2048: 4 textures (base colour, normal, metal/roughness, AO). Additional set of 1024×1024 textures for all meshes.
Collision: Yes, automatically generated.
Vertex Count: 26 to 180
LODs: LOD0
Number of Meshes: 100
Number of Materials and Material Instances: 13 Materials + 12 Material Instances
Number of Textures: 52
Engine Compatibility: 4.0.2 and up
Intended Platform:PC
Platforms Tested: PC
Documentation Included: No
Important\Additional Notes: None
缩放到史诗骨架:是的
基于物理的渲染:是
纹理尺寸(请列出每个分辨率的纹理):4096×4096:48纹理(基色,法线,金属/粗糙度,AO)2048×2048:4纹理(基色,法线,金属/粗糙度,AO)。 所有网格的额外1024×1024纹理集。
碰撞:是的,自动生成。
顶点数:26至180
Lod:LOD0
目数:100
材质和材质实例数:13个材质+12个材质实例
纹理数量:52
引擎兼容性:4.0.2及以上
预期平台:PC
测试平台:PC
文件包括:否
重要\附加注意事项:无
Textures were created using a high resolution CCD scanner for improved depth information. Careful creation of alpha maps as well as some removal of dust/dirt/scratches was performed. Normal, AO, and metallic/roughness maps were created to enabled PBR materials.
Additionally contains a set of pre-configured meshes set up to use 1024×1024 .png textures.
Contains:
- 16 different plants
- 100 unique plant meshes
- Unique textures for both top and bottom of leaves.
- PBR Materials (base colour/alpha, normal, AO, metallic/roughness maps)
- Material instances with easy adjustable values for normals, roughness, metallic, subsurface colour and opacity.
- 15 plants use 4096×4096 resolution textures
- 1 plant uses 2048×2048 resolution textures
- 16 to 96 polygons per plant mesh
- All plants have at least 4 unique meshes.
- Additional set of 1K textures, with their own materials, material instances, and meshes to use them.
A video demonstrating this asset in a demo map within UE4 can be found here.
纹理是使用高分辨率CCD扫描仪创建的,以改善深度信息. 仔细创建阿尔法地图以及一些清除灰尘/污垢/划痕进行。 创建法线、AO和金属/粗糙度贴图以启用PBR材质。
另外还包含一组预先配置的网格设置为使用1024×1024。png纹理。
包含:
- 16种不同的植物
- 100个独特的植物网格
- 独特的纹理为顶部和底部的叶子.
- PBR材料(基色/alpha、法线、AO、金属/粗糙度图)
- 材质实例,可轻松调整法线、粗糙度、金属色、次表面颜色和不透明度值。
- 15种植物使用4096×4096分辨率纹理
- 1植物使用2048×2048分辨率纹理
- 每个植物网格16到96个多边形
- 所有植物都至少有4个独特的网格。
- 额外的一组1k纹理,有自己的材质,材质实例和网格使用它们。
可以找到在UE4中的演示地图中演示此资源的视频 这儿。
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