Scaled to Epic skeleton: Yes

Physically-Based Rendering: Yes

Texture Size (please list textures for each resolution): 4096×4096: 48 textures (base colour, normal, metal/roughness, AO) 2048×2048: 4 textures (base colour, normal, metal/roughness, AO). Additional set of 1024×1024 textures for all meshes.

Collision: Yes, automatically generated.

Vertex Count: 26 to 180

LODs: LOD0

Number of Meshes: 100

Number of Materials and Material Instances: 13 Materials + 12 Material Instances

Number of Textures: 52

Engine Compatibility: 4.0.2 and up

Intended Platform:PC

Platforms Tested: PC

Documentation Included: No

Important\Additional Notes: None

缩放到史诗骨架:是的

基于物理的渲染:是

纹理尺寸(请列出每个分辨率的纹理):4096×4096:48纹理(基色,法线,金属/粗糙度,AO)2048×2048:4纹理(基色,法线,金属/粗糙度,AO)。 所有网格的额外1024×1024纹理集。

碰撞:是的,自动生成。

顶点数:26至180

Lod:LOD0

目数:100

材质和材质实例数:13个材质+12个材质实例

纹理数量:52

引擎兼容性:4.0.2及以上

预期平台:PC

测试平台:PC

文件包括:否

重要\附加注意事项:无










Textures were created using a high resolution CCD scanner for improved depth information. Careful creation of alpha maps as well as some removal of dust/dirt/scratches was performed. Normal, AO, and metallic/roughness maps were created to enabled PBR materials.

Additionally contains a set of pre-configured meshes set up to use 1024×1024 .png textures.

Contains:

  • 16 different plants
  • 100 unique plant meshes
  • Unique textures for both top and bottom of leaves.
  • PBR Materials (base colour/alpha, normal, AO, metallic/roughness maps)
  • Material instances with easy adjustable values for normals, roughness, metallic, subsurface colour and opacity.
  • 15 plants use 4096×4096 resolution textures
  • 1 plant uses 2048×2048 resolution textures
  • 16 to 96 polygons per plant mesh
  • All plants have at least 4 unique meshes.
  • Additional set of 1K textures, with their own materials, material instances, and meshes to use them.

A video demonstrating this asset in a demo map within UE4 can be found here.

纹理是使用高分辨率CCD扫描仪创建的,以改善深度信息. 仔细创建阿尔法地图以及一些清除灰尘/污垢/划痕进行。 创建法线、AO和金属/粗糙度贴图以启用PBR材质。

另外还包含一组预先配置的网格设置为使用1024×1024。png纹理。

包含:

  • 16种不同的植物
  • 100个独特的植物网格
  • 独特的纹理为顶部和底部的叶子.
  • PBR材料(基色/alpha、法线、AO、金属/粗糙度图)
  • 材质实例,可轻松调整法线、粗糙度、金属色、次表面颜色和不透明度值。
  • 15种植物使用4096×4096分辨率纹理
  • 1植物使用2048×2048分辨率纹理
  • 每个植物网格16到96个多边形
  • 所有植物都至少有4个独特的网格。
  • 额外的一组1k纹理,有自己的材质,材质实例和网格使用它们。

可以找到在UE4中的演示地图中演示此资源的视频 这儿。

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