Features:

  • 78 Meshes.
  • 206 Realistic artstyle textures in high resolution – 4k textures.
  • High quality pivot-based wind simulations.
  • Master material setup that allows unlimited biome creation for each asset.
  • Additional control over Albedo / Normal / Color Gradient / SSS / Color variation by position / specular / roughness / Emissive / Wind simulation type / AO and much more.
  • Optimized model for games, 95% of which completed with 3-4 Lods + Distant Imposter.

 

[See Documentation PDF for each model Wireframe / Hitbox / Triangle / Vertex count / LODs]

 

Number of Unique Meshes: 78

Collision: all meshes are accompanied with collision (Trees and rocks collisions are activated, small plants collisions are deactivated). [See Documentation PDF for each Collision Mesh]

Vertex Count: [See Documentation PDF for each Vertex count per object]

LODs: All Plants and trees have between 3-4 LODs + 1 Distant Imposter

Number of Materials and Material Instances: 110

Number of Textures: 206

Texture Resolutions:

  • 4096 [204]
  • 512 [2]

 

Supported Development Platforms:

Windows: Yes

 

Documentation:

Please reach out with any question!

特征:

  • 78目。
  • 206逼真的artstyle纹理在高分辨率-4k纹理。
  • 高质量的基于枢轴的风力模拟。
  • 主材料设置,允许无限的生物群创建每个资产.
  • 额外控制反照率/正常/颜色梯度/SSS/颜色变化的位置/镜面/粗糙度/发射/风模拟类型/AO和更多。
  • 优化的游戏模型,其中95%完成了3-4个Lod+遥远的冒名顶替者。

 

[请参阅每个模型线框/Hitbox/三角形/顶点计数/Lod的文档PDF]

 

唯一网格数:78

碰撞:所有网格都伴随着碰撞(树木和岩石碰撞被激活,小植物碰撞被停用)。 [请参阅每个碰撞网格的文档PDF]

顶点计数:[请参阅文档PDF,了解每个对象的每个顶点计数]

所有的植物和树木都有3-4个Lod+1个遥远的冒名顶替者

材质和材质实例数:110

纹理数量:206

纹理分辨率:

  • 4096 [204]
  • 512 [2]

 

支持的开发平台:

Windows:是的

 

文件:

请提出任何问题!










[If you like the asset pack, feel free to let a review or ask a question :]



=> This asset pack includes 78 rocks, plants, corals, and trees that were used for my award-winning 3D game scene: “The Aorta Valley” reworked and optimized for game production:

https://www.artstation.com/artwork/kD6Eb6

 

=> Perfect if your project required Game-ready plants and trees created in a realistic art style in order to create any Alien; Fantasy; Underwater environments. 

=> Create a wide variety of otherworldly biomes using a highly-customizable Master Material and our 37 plants; 17 trees; 16 rocks and 8 ground decorations as a starting point.

=> 95% of these game-ready foliages are accompanied by 3-4LODs, all with 1 distant Imposters and high-quality Subsurface Scattering maps to create extremely populated scenes.

=> High-quality pivot-based wind simulation with each tree and plant asset.

=>Complete your scene with procedurally textured, customizable rocks depending on your needs.

 

  • Shader Documentation and Asset list specificity PDF:

 https://drive.google.com/file/d/13nsLNqabA1NJLFsviA_3Pad9rkuNtgSV/view?usp=sharing

  • Shader Documentation Video:

https://youtu.be/v_IT5_ngO1o

[如果您喜欢资产包,请随时进行评论或提出问题:]



=>此资产包包括 78岩石,植物,珊瑚和树木 这是用于我获奖的3D游戏场景:”主动脉谷”重新工作和 针对游戏制作进行了优化:

https://www.artstation.com/artwork/kD6Eb6

 

如果你的项目需要,那就完美了 游戏准备 在一个创建的植物和树木 写实艺术风格 为了创建任何 外星人;幻想;水下环境。 

=>创建各种各样的 超凡脱俗的生物群落 使用 高度可定制的主材料 而我们的 37 植物; 17 树木; 16 岩石和 8 地面装饰作为起点。

=>95%的这些游戏准备好的foliages都伴随着 由3-4LODs,所有与1遥远的冒名顶替者 和高质量的次表面散射图,以创建极其人口稠密的场景。

=>高质量的基于枢轴的 风力模拟 每棵树和植物的资产。

=>完成你的场景 程序纹理,可定制的岩石 根据您的需要。

 

  • 着色器文档和资源列表特异性PDF:

 https://drive.google.com/file/d/13nsLNqabA1NJLFsviA_3Pad9rkuNtgSV/view?usp=sharing

  • 着色器文档视频:

https://youtu.be/v_IT5_ngO1o

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