Features:
- Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
- 3 Different Characters with separated parts and full Body
- The jaw can be opened with the additional jaw bone
- You can mix colors separately
- Cloth is simulated
- 4 Weapons: Staff_01, Staff_02, Mace and Shield
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of characters: 3
Vertex counts of characters:
Skin 01 – 11 367
Skin 02 – 12 186
Skin 03 – 20 065
Number of Materials and Material Instances: 56
Number of Textures: 104
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
特征:
- 装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
- 3个不同的角色与分离的部分和全身
- 颌骨可以用额外的颌骨打开
- 您可以单独混合颜色
- 布进行模拟
- 4武器:Staff_01,Staff_02,Mace和Shield
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
字符数:3
字符的顶点计数:
皮肤01-11367
皮肤02-12186
皮肤03-20065
材质和材质实例数:56
纹理数量:104
纹理分辨率:4096×4096
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
360 VIDEO PREVIEW – https://www.youtube.com/watch?v=l7bWl9yR40E
UNREAL ENGINE VIDEO PREVIEW – https://www.youtube.com/watch?v=2dEh1DDmtFg
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
There are 3 Characters and 4 Weapons
Skin 01: tris 18 530, verts 11 367
Skin 02: tris 19 978, verts 12 186
Skin 03: tris 26 638, verts 20 065
Staff 01: tris 1 792, verts 1 026
Staff 02: tris 1 934, verts 1 095
Mace: tris 1 384, verts 883
Shield: tris 1 544, verts 936
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw;
Skin 01: u_Sleeve_01_L, u_Sleeve_02_L, u_Sleeve_03_L, u_Sleeve_01_R, u_Sleeve_02_R, u_Sleeve_03_R
Skin 02: u_Cloth_01, u_Cloth_02, u_Cloth_03
PBR Textures Metall/Roughness
4K Textures – Body, ArmorSet_01, ArmorSet_02, ArmorSet_03, Staff_01, Staff_02, Mace, Shield
You can reduce the textures quality without much loss of quality
Textures – normal, metallic, roughness, albedo, AO, opacity, emissive
8 Texture sets – Body, ArmorSet_01, ArmorSet_02, ArmorSet_03, Staff_01, Staff_02, Mace, Shield
Body Skin have version without Scars and 2 versions with Scars
All Cloth Parts have 4 Color Variations
Ornament for Skin 01 have 4 Color Variations
All the Metals, except Necklace have Rust version
All Colors can be regulated in the Material Instances
All the colors can be mixed to get new look
The model is Completely Modular
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
Features:
-
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
-
3 Different Characters with separated parts and full Body
-
The jaw can be opened with the additional jaw bone
-
You can mix colors separately
-
Cloth is simulated
-
4 Weapons: Staff_01, Staff_02, Mace and Shield
If you have any problems, please contact me evgeny_novozhilov@mail.ru
360视频预览 -https://www.youtube.com/watch?v=l7bWl9yR40E
虚幻引擎视频预览 -https://www.youtube.com/watch?v=2dEh1DDmtFg
免责声明:在Marmoset Toolbag3和虚幻引擎5中制作的渲染,大部分素材都是在虚幻引擎4中制作的
有3个角色和4个武器
皮肤01: tris18 530,verts11 367
皮肤02: tris19 978,verts12 186
皮肤03: tris26 638,verts20 065
职员01: tris1 792,verts1 026
职员02: tris1 934,verts1 095
狼牙棒: tris1 384,verts883
护盾: tris1 544,verts936
用史诗骨架装备
用史诗般的骨架装备。 添加到史诗骨架的额外骨骼:u_Jaw;
皮肤01:u_Sleeve_01_L,u_Sleeve_02_L,u_Sleeve_03_L,u_Sleeve_01_R,u_Sleeve_02_R,u_Sleeve_03_R
皮肤02:u_Cloth_01,u_Cloth_02,u_Cloth_03
PBR纹理金属/粗糙度
4k纹理-身体,ArmorSet_01,ArmorSet_02,ArmorSet_03,Staff_01,Staff_02,狼牙棒,盾牌
您可以降低纹理质量而不会损失太多质量
纹理-正常,金属,粗糙度,反照率,AO,不透明度,发射
8个纹理集-身体,ArmorSet_01,ArmorSet_02,ArmorSet_03,Staff_01,Staff_02,狼牙棒,盾牌
身体皮肤有没有疤痕的版本和有疤痕的2个版本
所有布料部件有4种颜色变化
皮肤01的装饰品有4种颜色变化
所有的金属,除了项链有生锈的版本
所有颜色都可以在材质实例中进行调节
所有的颜色都可以混合,以获得新的外观
模型是 完全模块化
配备史诗骨架,没有重定位,100%兼容UE4人体模型骨架。 颜色变化的材质实例。 所有部件的分离骨架网格体
特征:
-
装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
-
3个不同的角色与分离的部分和全身
-
颌骨可以用额外的颌骨打开
-
您可以单独混合颜色
-
布进行模拟
-
4武器:Staff_01,Staff_02,Mace和Shield
如果您有任何问题,请与我联系 evgeny_novozhilov@mail.ru
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