Features:

  •  5 Unique Tree/Plants in each species
  •  Bespoke Texture maps including Albedo, Normal, Specular and in some cases, Transmission
  •  5 Species of Tree/Plant in this series

Number of Unique Meshes: 25

Collision: Low Poly Auto Created Collision per mesh

Vertex Count: See above

LODs: No

Number of Materials and Material Instances: 14

Number of Textures: 47

Texture Resolutions: 128×512, 512×512, 1024,1024

Supported Development Platforms:

Windows: Yes

Mac: Yes with Intel CPU

Documentation: Forum Link

Important/Additional Notes: These are all FBX native meshes with PNG textures and so should be compatible with all platforms and Editor Versions. All shaders are standard.

特征:

  •  每个物种有5种独特的树木/植物
  •  定制纹理贴图,包括反照率、法线、镜面以及某些情况下的透射
  •  本系列的5种树木/植物

唯一网格数:25

碰撞:每个网格的低聚自动创建碰撞

顶点计数:见上文

Lod:不

材质和材质实例数:14

纹理数量:47

纹理分辨率:128×512,512×512,1024,1024

支持的开发平台:

Windows:是的

Mac:是英特尔CPU

文件: 论坛链接

重要/附加说明:这些都是带有PNG纹理的FBX原生网格体,因此应该与所有平台和编辑器版本兼容。 所有着色器都是标准的。










Trees Gen02_02

The second in the series of tree species from different biospheres to add to your growing collection.

All the trees in these series are unique and not repeated in any other series.

  • 5 Banana Trees – 2.2k tris each
  • 5 Coconut Palm Trees – 4.1k tris each
  • 5 Curly Palm Trees – 2.6k tris each
  • 5 Date Palm Trees – 5.7k tris each
  • 5 Joshua Trees – 4.3k tris each

Each Tree/Plant species comes with their own unique material and set of textures, including Albedo, Normal, Specular and in some cases, Transmission.

These series should be compatible with all versions of the Editor as they are FBX mesh, PNG textures and standard shaders.

ALL images are screenshots directly from the editor using a single directional light and no raytracing.

Always set these meshes to Stationary in your scene!

树木Gen02_02

来自不同生物圈的树种系列中的第二个添加到您不断增长的收藏中。

这些系列中的所有树都是独一无二的,不会在任何其他系列中重复。

  • 5棵香蕉树-每棵2.2k三棵
  • 5棵椰子树-每棵4.1k三棵
  • 5棵卷曲的棕榈树-每棵2.6k三棵
  • 5棵枣椰树-每棵5.7k三棵
  • 约书亚树5棵-每棵4.3k三棵

每个树/植物物种都有自己独特的材料和一组纹理,包括反照率,正常,镜面和在某些情况下,透射。

这些系列应该与所有版本的编辑器兼容,因为它们是FBX网格,PNG纹理和标准着色器。

所有图像都是直接从编辑器截图使用一个单一的方向光和没有光线追踪。

始终在场景中将这些网格体设置为静止!

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