Features:

  • Advanced billboard trees with trunks collision
  • One texture & material for grass mesh set (texture atlas used)
  • One material applied for bill tree static mesh
  • Landscape material with 26 paint layers (15 layers included)
  • Alpha BW brushes for help paint & sculpt landscape
  • All nature mesh actors (trees, grass, rocks) optimized for used with foliage tool (cull distance, size)
  • Demo map with 1600 м²

Number of Unique Meshes:

  • Trees: 39
  • Grass: 11
  • Rocks: 24
  • Roads spline: 1

Collision:

  • Trees: automatically generated, simple (for trunks)
  • Rocks: automatically generated, simple
  • Grass: no collision

Vertex Count:

  • Trees: ~ 370 – 1116
  • Grass: ~ 126 – 243
  • Rocks: ~ 53 – 1710

LODs: (Yes/automatic)

Number of Materials and Material Instances:

  • Instances: 64
  • Master: 3

Number of Textures:

  • All: 210
  • Trees: 37
  • Grass: 1 (atlas)
  • Landscape texture: 15
  • LUT: 10
  • Lens Dirt Mask: 2

Texture Resolutions:

  • 256×16 (LUT)
  • 512×512 (master)
  • 1024×1024 (grass, terrain)
  • 2048×2048 (rocks, road asphalt)
  • 4096×4096 (trees, alpha brushes)

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)

Important/Additional Notes:

  • Size: ~ 1.56 Gb
  • Minimum PC requiments: 16 Gb RAM, 3 Gb VRAM, CPU with 4 core processor

特征:

  • 与树干碰撞的高级广告牌树
  • 草网格集的一个纹理和材料(使用纹理图集)
  • 一种应用于比尔树静态网格的材料
  • 具有26个油漆层的景观材料(包括15层)
  • 阿尔法bw画笔帮助油漆和雕刻景观
  • 所有自然网格体actor(树木,草地,岩石)优化用于植物工具(剔除距离,大小)
  • 演示地图与1600м2

唯一网格数:

  • 树木:39
  • 草:11
  • 岩石:24
  • 道路样条:1

碰撞:

  • 树:自动生成,简单(对于树干)
  • 岩石:自动生成,简单
  • 草:无碰撞

顶点计数:

  • 树木:~370-1116
  • 草:~126-243
  • 岩石:~53-1710

Lod:(是/自动)

材质和材质实例数:

  • 实例:64
  • 主人:3

纹理数量:

  • 全部:210
  • 树木:37
  • 草:1(地图集)
  • 景观纹理:15
  • LUT:10
  • 镜头污垢面具:2

纹理分辨率:

  • 256×16(LUT)
  • 512×512(主)
  • 1024×1024(草地,地形)
  • 2048×2048(岩石,道路沥青)
  • 4096×4096(树木、阿尔法笔刷)

支持的开发平台:

  • 视窗:(是)
  • Mac:(是)

重要/附加注意事项:

  • 大小:~1.56Gb
  • 最低PC要求:16Gb RAM,3Gb VRAM,带4核处理器的CPU

CATALOG | VIDEO REVIEW | VIDEO SPEED LEVEL DESIGN TUTORIAL

Support by mail: astorn91@mail.ru

Other additional content: Landscape Brushes Kit | Road Materials Kit | Field Materials Kit | Landscape Materials Kit

This set is designed to fill large spaces using a simplified environment for low-graphics games with a large open world in the genres of survival, RPG, etc. Suitable for creating worlds in style and quality “Past Gen” stylization not “AAA” games. Optimized trees & grass assets (minimum materials for one models, for minimize draw calls) One road asphalt spline mesh with base road markings materials.

Technical Details

Features:

  • Advanced billboard trees with trunks collision

  • One texture & material for grass mesh set (texture atlas used)

  • One material applied for bill tree static mesh

  • Landscape material with 26 paint layers (15 layers included)

  • Alpha BW brushes for help paint & sculpt landscape

  • All nature mesh actors (trees, grass, rocks) optimized for used with foliage tool (cull distance, size)

  • Demo map with 1600 м²

Number of Unique Meshes:

  • Trees: 39

  • Grass: 11

  • Rocks: 24

  • Roads spline: 1

Collision:

  • Trees: automatically generated, simple (for trunks)

  • Rocks: automatically generated, simple

  • Grass: no collision

Vertex Count:

  • Trees: ~ 370 – 1116

  • Grass: ~ 126 – 243

  • Rocks: ~ 53 – 1710

LODs: (Yes/automatic)

Number of Materials and Material Instances:

  • Instances: 64

  • Master: 3

Number of Textures:

  • All: 210

  • Trees: 37

  • Grass: 1 (atlas)

  • Landscape texture: 15

  • LUT: 10

  • Lens Dirt Mask: 2

Texture Resolutions:

  • 256×16 (LUT)

  • 512×512 (master)

  • 1024×1024 (grass, terrain)

  • 2048×2048 (rocks, road asphalt)

  • 4096×4096 (trees, alpha brushes)

Supported Development Platforms:

  • Windows: (Yes)

  • Mac: (Yes)

Important/Additional Notes:

  • Size: ~ 1.56 Gb

  • Minimum PC requiments: 16 Gb RAM, 3 Gb VRAM, CPU with 4 core processor

目录 | 视频回顾 | 视频速度关卡设计教程

邮件支持: astorn91@mail.ru

其他附加内容: 景观画笔工具包 | 道路材料套件 | 现场材料套件 | 景观材料套件

这套设计是为了填补大空间使用一个简化的环境低图形游戏与一个大的开放世界的生存,RPG等类型。 适合在风格和质量上创造世界”过去的Gen”风格化而不是”AAA”游戏。 优化的树木和草资源(一个模型的最小材料,最大限度地减少绘制调用)一个道路沥青样条网格与基础道路标记材料。

技术细节

特征:

  • 与树干碰撞的高级广告牌树

  • 草网格集的一个纹理和材料(使用纹理图集)

  • 一种应用于比尔树静态网格的材料

  • 具有26个油漆层的景观材料(包括15层)

  • 阿尔法bw画笔帮助油漆和雕刻景观

  • 所有自然网格体actor(树木,草地,岩石)优化用于植物工具(剔除距离,大小)

  • 演示地图与1600м2

唯一网格数:

  • 树木:39

  • 草:11

  • 岩石:24

  • 道路样条:1

碰撞:

  • 树:自动生成,简单(对于树干)

  • 岩石:自动生成,简单

  • 草:无碰撞

顶点计数:

  • 树木:~370-1116

  • 草:~126-243

  • 岩石:~53-1710

Lod: (是/自动)

材质和材质实例数:

  • 实例:64

  • 主人:3

纹理数量:

  • 全部:210

  • 树木:37

  • 草:1(地图集)

  • 景观纹理:15

  • LUT:10

  • 镜头污垢面具:2

纹理分辨率:

  • 256×16(LUT)

  • 512×512(主)

  • 1024×1024(草地,地形)

  • 2048×2048(岩石,道路沥青)

  • 4096×4096(树木、阿尔法笔刷)

支持的开发平台:

  • 视窗:(是)

  • Mac:(是)

重要/附加注意事项:

  • 大小:~1.56Gb

  • 最低PC要求:16Gb RAM,3Gb VRAM,带4核处理器的CPU

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。