• 2048×2048 resolution for all the variations of textures. • 173 textures in total. • Each model type has an included Substance Material allowing you too customize the age and feel of the assets. • Each model has 2 LOD’s. • Tri count for the high res models ranges from 8,000 to 1,800 tris. • Tri count for the lowest LOD ranges from 1,500 too 600 tris

*2048×2048分辨率的纹理的所有变化。 *总共173个纹理。 •每个模型类型都有一个包含的物质材料,允许您自定义资产的年龄和感觉。 •每个模型有2个LOD。•高res模型的Tri计数从8,000到1,800tris不等。 •最低LOD的Tri计数范围为1,500到600tris










This package has 6 fire hydrant assets variations, and the textures are created with ‘Substance’ materials, so you have freedom to change the resolutions, colors, add rust, grime, or generally just age them. In case you don’t want to use the Substance plugin on your project, I have included a total of 124 different color and damage variations for you to use. These textures are all 2K resolution.

Each asset also has custom collision, as well as 2 LOD’s. The tri count for the high poly mesh ranges from 8,000 to 1,800, and the lowest LOD range from 1,500 to 600 tris.

这个包有6个消防栓资产的变化,纹理是用”物质”材料创建的,所以你可以自由地改变分辨率,颜色,添加铁锈,污垢,或者通常只是老化它们。 如果您不想在项目中使用Substance插件,我总共包含了124种不同的颜色和损坏变体供您使用。 这些纹理都是2k分辨率。

每个资源还具有自定义碰撞以及2个LOD。高多边形网格的tri计数范围为8,000到1,800,最低LOD范围为1,500到600tris。

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