Features:
- High quality 4096×4096 Textures
- Channel packed RGB Texture (Metalness|Roughness)
- Optimized for 1st person games
Texture Sizes:
- 256×256 (41)
- 512×128 (3)
- 512×512 (11)
- 4096×4096 (20)
Scaled to Epic Skeleton: (Yes/No)
Collision: (Yes/No, and specify which type — custom, automatically generated, or per-poly?)
Vertex Count: Triangle counts for each mesh range from 50 –> 1,200.
LODs: Each model has 2 to 4 LODs
Number of Meshes: 86
Number of Materials and Material Instances: 56
Number of Textures: 75
Supported Development Platforms: PC
Supported Target Build Platforms: PC
特征:
- 高品质4096×4096纹理
- 通道填充RGB纹理(金属度/粗糙度)
- 针对第一人称游戏进行了优化
纹理尺寸:
- 256×256(41)
- 512×128(3)
- 512×512(11)
- 4096×4096(20)
缩放到史诗骨架:(是/否)
碰撞:(是/否,并指定哪种类型-自定义,自动生成或per-poly?)
顶点计数:每个网格的三角形计数范围为50->1,200。
Lod:每个型号有2至4个Lod
网格数: 86
材质和材质实例数: 56
纹理数量: 75
支持的开发平台:PC
支持的目标构建平台:PC
This is a collection of various traffic lights/lamps/traffic signs. They animate just like real traffic lights.
There are two unique styles of traffic light sets included. One is horizontally arranged and is black. The other style is vertically arranged and the paint color can be set to any color.
Each set comes with 4/3/2/1 traffic light version. Each of the traffic lights have many customizable parameters allowing you to set the duration intervals of the lights.
Also, included are various lamp posts and sign posts. Many of the lamp posts have parameters, which you can set to change the look of them. Please see this VIDEO for a demo of the parameters.
All models are highly detailed using PBR Materials made in Substance Painter. The amount of detail is suitable for 1st person games.
这是各种交通信号灯/灯具/交通标志的集合。 他们的动画就像真正的交通灯。
有两种独特风格的交通灯组包括在内。 一个是水平排列的,是黑色的。 另一种样式是垂直排列的,油漆颜色可以设置为任何颜色。
每套配有4/3/2/1红绿灯版本。 每个交通灯都有许多可自定义的参数,允许您设置灯的持续时间间隔。
此外,还包括各种灯柱和标志柱. 许多灯柱都有参数,您可以设置这些参数来更改它们的外观。 请看这个 短片 对于参数的演示。
所有的模型都是高度详细的使用PBR材料在物质画家. 细节量适合第一人称游戏。
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