Number of Meshes: 75
Scaled to Epic skeleton: Yes
Collision: Yes, Most meshes are custom
Vertex Count: Ranges from 250 vertices to 5000, On average 1700
LODs: Yes, 4 LOD for each mesh
Number of Materials and Material Instances: 3 Materials and 27 Material Instances
Number of Textures: 69
Texture Resolutions: All Textures in 4K (You can Change it)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
网格数: 75
缩放到史诗骨架: 是的
碰撞: 是的,大多数网格都是自定义的
顶点计数: 范围从250顶点到5000,平均1700
Lod: 是的,每个网格有4个LOD
材质和材质实例数: 3个材质和27个材质实例
纹理数量: 69
纹理分辨率: 所有纹理在4K(你可以改变它)
支持的开发平台:
Windows:是的
Mac:是的
文件: 非也。





This is a set of props with realistic and hyper quality textures as well as different LODs for optimization in different platforms. in this set ,multiple mesh are using the same texture set and only one base material with material instance for each mesh. each mesh using only one material ID for draw call optimization.
quality of final mesh and material is exactly like the pictures you see , those pictures are raw screenshots in-engine with no outside filtering .
Introduction Video | Please watch this video
• All Assets are optimized for use in Any Major Platform like Windows , PS4 , X1, VR , …
• All Static Meshes Have 4 LODs That Can Help In Profiling Process of your Project
• There is a studio light scene setup in the pack that you can use in your project to showcase your assets
• There is also a PostProcess material for sharpening the final look .
• All Assets use 1 basic master material
• multiple mesh using same texture set (combined uvs)
这是一组道具与现实和超质量纹理以及不同的Lod优化在不同的平台。 在这个集合中,多个网格使用相同的纹理集,并且每个网格只使用一个带有材质实例的基础材质。 每个网格只使用一个材质ID进行绘制调用优化。
最终网格和材质的质量与您看到的图片完全一样,这些图片是引擎中的原始截图,没有外部过滤。
介绍短片 | 请观看此视频
•所有资产都针对Windows,PS4,X1,VR等任何主要平台进行了优化。..
•所有静态网格体都有4个Lod,可以帮助分析项目的过程
*包中有一个工作室灯光场景设置,您可以在项目中使用它来展示您的资产
•还有一个后处理材料,用于锐化最终外观。
•所有资产使用1个基本主材料
*使用相同纹理集的多个网格(组合uv)

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