Features: (Please include a full, comprehensive list of the features of the product)
- Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
- 21 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor
- The jaw can be opened with the additional jaw bone
- The Jaw, Side Armors, Cape and Belt have additional bones
- You can mix colors separately
- Belt and Side Armor parts are simulated based on physics
- Cape is simulated
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of characters: 1
Vertex counts of characters: 7 040 – 27 278
Number of Materials and Material Instances: 18
Number of Textures: 44
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
特点:(请包括一个完整的,全面的产品功能列表)
- 装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
- 21个分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分
- 颌骨可以用额外的颌骨打开
- 下颚,侧甲,斗篷和腰带有额外的骨骼
- 您可以单独混合颜色
- 皮带和侧面装甲部件基于物理模拟
- 海角是模拟的
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
字符数:1
字符的顶点计数:7 040 – 27 278
材质和材质实例数:18
纹理数量:44
纹理分辨率:4096×4096
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
VIDEO PREVIEW – https://www.youtube.com/watch?v=CKdCp2shO_Q
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Character: tris 11 858 – 44 162, verts 7 040 – 27 278
Halberd: tris 640, verts 397
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Belt_01, u_Belt_02, u_CapeMid_01, u_CapeMid_02, u_CapeMid_03, u_Cape_01_l, u_Cape_02_l, u_Cape_03_l, u_Cape_01_r, u_Cape_02_r, u_Cape_03_r, u_SideArmor_l, u_SideArmor_r
Use additional bones to avoid intersections
PBR Textures Metall/Roughness
4K Textures – Body, Outfit, Armor, Halberd
You can reduce the textures quality without much loss of quality
Textures – normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets – Body, Outfit, Armor, Halberd
Body Skin have version without Scars and 2 versions with Scars
All the Metals have Rust version
All of the Colors are regulated in the Material Instances
All the colors can be mixed to get new look
The model is Completely Modular
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
Features:
-
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
-
21 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor
-
The jaw can be opened with the additional jaw bone
-
The Jaw, Side Armors, Cape and Belt have additional bones
-
You can mix colors separately
-
Belt and Side Armor parts are simulated based on physics
-
Cape is simulated
If you have any problems, please contact me evgeny_novozhilov@mail.ru
视频预览 -https://www.youtube.com/watch?v=CKdCp2shO_Q
免责声明:在Marmoset Toolbag3和虚幻引擎5中制作的渲染,大部分素材都是在虚幻引擎4中制作的
性格: 特里斯11 858 – 44 162,verts7 040 – 27 278
戟縺。: tris640,verts397
用史诗骨架装备
用史诗般的骨架装备。 添加到Epic骨架的其他骨骼:u_Jaw,u_Belt_01,u_Belt_02,u_CapeMid_01,u_CapeMid_02,u_CapeMid_03,u_Cape_01_l,u_Cape_02_l,u_Cape_03_l,u_Cape_01_r,u_Cape_02_r,u_cape_03_r,u_sidearmor_l,u_sidearmor_r
使用额外的骨骼以避免交叉
PBR纹理金属/粗糙度
4k纹理-身体,装备,盔甲,戟
您可以降低纹理质量而不会损失太多质量
纹理-正常,金属,粗糙度,反照率,AO,不透明度,发射
4个纹理集-身体,装备,盔甲,戟
身体皮肤有没有疤痕的版本和有疤痕的2个版本
所有的金属都有生锈的版本
所有颜色都在材质实例中进行调节
所有的颜色都可以混合,以获得新的外观
模型是 完全模块化
配备史诗骨架,没有重定位,100%兼容UE4人体模型骨架。 颜色变化的材质实例。 所有部件的分离骨架网格体
特征:
-
装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
-
21个分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分
-
颌骨可以用额外的颌骨打开
-
下颚,侧甲,斗篷和腰带有额外的骨骼
-
您可以单独混合颜色
-
皮带和侧面装甲部件基于物理模拟
-
海角是模拟的
如果您有任何问题,请与我联系 evgeny_novozhilov@mail.ru
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