Disclaimer:
- Please double check if the UE-Versions are applicable for you.
- Pictures are from UE 4.27. UE 4.26 and below do not include the door mock-up. All assets however are exactly the same between the versions
- The complex sci-fi environment seen on thumbnail and preview image is not included.
Features:
- Two texture sets, with and without webbing
- Parameters for adjustment, e.g. Specular Intensity, SSS Intensity, SSS hue and value shift, Wiggle speed and sizes
- Very flexible dressing
Animation:
If you have no use for the vertex shader animation, just unplug the wiggle displacement output in the master material.
Number of Unique Meshes: 22
Collision: Yes, automatically generated
Vertex Count: 600 – 33000
LODs: Yes, 4
Number of Materials and Material Instances: Master 2, Instances 2
Number of Textures: 6
Texture Resolutions: 4096 MIP
Supported Development Platforms:
Windows: Yes
Mac: Yes
免责声明:
- 请仔细检查UE版本是否适用于您.
- 图片来自UE4.27。 UE4.26及以下不包括门模型. 但是,所有资源在版本之间完全相同
- 在缩略图和预览图像上看到的复杂科幻环境不包括在内。
特征:
- 两个纹理集,带和不带织带
- 调整参数,例如镜面强度、SSS强度、sss色调和值偏移、摆动速度和尺寸
- 非常灵活的敷料
动画制作:
如果您没有使用顶点着色器动画,只需拔下主材质中的摆动位移输出即可。
唯一网格数:22
碰撞:是的,自动生成
顶点数:600-33000
Lod:是的,4
材质和材质实例数:Master2,Instances2
纹理数量:6
纹理分辨率:4096mip
支持的开发平台:
Windows:是的
Mac:是的
Alien Tendrils 22 Types – AssetKit PBR
Description:
A set of photorealistic organic tendrils or web elements for environment dressing or extentions of any type, ready for VFX or games. The tendrils come as single elements for selective usage or as clusters to fill whole areas quickly.
The material instances allow for quick adjustment of the tendrils in your scene. Many parameters are open to play around with e.g. Specular Intensity, SSS Intensity, SSS Hue, Saturation and Color Shift, Wiggle Speed, Size and Intensity.
Included are two texture sets, with and without the organic webbing on the tendrils.
Dressing with the tendrils is straight forward, they combine well and can quickly be bashed in all kinds of shapes and lengths.
>>Video: More complex environment and lighting
异形卷须22种-AssetKit PBR
资料描述:
一套真实的有机卷须或网络元素,用于环境敷料或任何类型的扩展,为特效或游戏做好准备。 卷须作为单个元素进行选择性使用或作为集群快速填充整个区域。
材质实例允许在场景中快速调整卷须。 许多参数都可以使用,例如镜面强度,SSS强度,SSS色调,饱和度和色移,摆动速度,大小和强度。
包括两个纹理集,有和没有卷须上的有机织带。
卷须的敷料是直线前进的,它们结合得很好,可以很快被打成各种形状和长度。
评论(0)