Features:

  •  Full and accurate collisions on all parts, you can walk around inside the airship or on the wings or anything as you want.
  •  Contains both more complete ship models, and individual parts allowing you to quickly make more template ships, or make your own from the ground up customized however you want easily in engine without needing to cut parts up in external editors.
  •  5 Blueprints demonstrating possible configurations for the ship to be made into, and examples on how you might set up movement for your game.
  • Various extra parts like ladders, lanterns, crates, and boarding ramps.

Number of Meshes: 1 skeletal mesh, 60 static meshes (a bit over 30 truly unique, many are left/right variations or alternate versions of other meshes with minor changes).

Collision: Yes, Custom collisions on all static meshes.

Vertex Count: 26,050 for a roughly complete ship in the standard configuration.

LODs: Only on 2 meshes, generated in engine.

Number of Materials and Material Instances: 3 Materials, 24 Material Instances

Number of Textures: 73 textures, see documentation for size map of all textures

Texture Resolutions: 128*128, 512*512, 1024*1024, 2048*2048, 4096*4096. There is only one size for each texture, some objects like the lamps candle just have their own smaller textures, while others like the ships main hull have massive ones. Again, see documentation for a size map of textures.

Supported Development Platforms: Windows and HTC Vive

Documentation: https://docs.google.com/document/d/1euRMMfxDiPIGT4C2oZkxgUv0ak2U6LvU7-p975bdqZ8/edit?usp=sharing

特征:

  •  充分和准确的碰撞上的所有部分,你可以走来走去里面的飞艇或翅膀或任何东西,只要你想。
  •  包含更完整的船舶模型和单个部件,允许您快速制作更多的模板船舶,或使您自己的自定义,但您希望在引擎中轻松,而不需要在外部编辑器中切割部件。
  •  5个蓝图展示了船的可能配置,以及如何为游戏设置运动的例子。
  • 各种额外的部分,如梯子,灯笼,板条箱和登机坡道。

网格体数量:1个骨架网格体,60个静态网格体(有点超过30个真正独特的,许多是左/右变化或其他网格体的替代版本,稍有变化)。

碰撞:是的,所有静态网格体上的自定义碰撞。

顶点计数:标准配置中大致完整的船的26,050。

Lod:仅在2个网格上,在引擎中生成。

材质和材质实例数:3个材质,24个材质实例

纹理数量:73个纹理,所有纹理的尺寸图见文档

纹理分辨率: 128*128, 512*512, 1024*1024, 2048*2048, 4096*4096. 每个纹理只有一个尺寸,一些物体如灯烛只是有自己的较小的纹理,而其他像船主船体有巨大的纹理。 同样,请参阅纹理大小图的文档。

支持的开发平台:Windows和HTC Vive

文件: https://docs.google.com/document/d/1euRMMfxDiPIGT4C2oZkxgUv0ak2U6LvU7-p975bdqZ8/edit?usp=sharing










Demo Video

VR Usage Video

Documentation

Discord

This product contains a fantasy airship. It was made with one main design in mind, however, is provided with the individual parts available so you can mix and match parts together to get a variety of types of fantasy airships. Several demo actors are included showing an airship using all propellers to fly around, one that has flapping wings to move, a standard single balloon two external engined design, or a double-balloon design. By putting these parts together in a variety of ways you can get a good variety of different ships out of this one package.

All parts also have accurate collisions made for them allowing for players to walk around inside of them or on top of any part. Doors are separate meshes and so can be set up to be opened in your blueprints or interacted with as you’ll need.

There are demonstration blueprints that do provide some examples for how you could set up the airships, and how you could fly them around including both add location and add rotations methods as well as a physics simulating one, however, you’ll likely need to modify these or add onto them to get the behavior you’ll truly desire for your own games as these are just core examples and not coded to be able to easily perform any type of movement or pathfinding or anything like that. Similarly, the provided character is currently using cast to nodes to directly interact with them and so you’ll likely want to replace that with whatever setup you may already have in your project for possessing or interacting with actors.

There is also now some controls designed to work with VR controls for those interested, you can watch the above linked VR Usage Video for details on these and how to set them up in your project.

Features:

  •  Full and accurate collisions on all parts, you can walk around inside the airship or on the wings or anything as you want.

  •  Contains both more complete ship models, and individual parts allowing you to quickly make more template ships, or make your own from the ground up customized however you want easily in engine without needing to cut parts up in external editors.

  •  5 Blueprints demonstrating possible configurations for the ship to be made into, and examples on how you might set up movement for your game.

  • Various extra parts like ladders, lanterns, crates, and boarding ramps.

演示视频

VR使用视频

文件

不和谐

本产品包含一个幻想飞艇。 它是由一个主要的设计,但是,提供了可用的个别部分,所以你可以混合和匹配的部分一起得到各种类型的幻想飞艇。 其中包括几个演示演员,展示了一个使用所有螺旋桨飞行的飞艇,一个有拍打翅膀移动的飞艇,一个标准的单气球两个外部引擎设计,或一个双气球设计。 通过以各种方式将这些部件放在一起,您可以从这一个包装中获得各种不同的船舶。

所有部件都有精确的碰撞,让玩家可以在它们内部或任何部件的顶部走动。 门是独立的网格体,因此可以设置为在蓝图中打开或根据需要进行交互。

有演示蓝图确实提供了一些示例,说明如何设置飞艇,以及如何让它们四处飞行,包括添加位置和添加旋转方法以及物理模拟方法,但是,您可能需要修改这些或添加到它们上以获得您自己游戏真正想要的行为,因为这些只是核心示例,而不是编码为能够轻松执行任何类型的移动或寻路或类似的东西。 同样,所提供的角色目前正在使用cast to nodes与它们直接交互,因此您可能希望将其替换为项目中可能已经拥有的用于拥有actor或与actor交互的任何设置。

现在还有一些旨在与VR控件一起工作的控件对于那些感兴趣的人,您可以观看上面链接的VR使用视频,了解有关这些的详细信息以及如何在项目中设

特征:

  •  充分和准确的碰撞上的所有部分,你可以走来走去里面的飞艇或翅膀或任何你想要的。

  •  包含更完整的船舶模型和单个部件,允许您快速制作更多的模板船舶,或使您自己的自定义,但您希望在引擎中轻松,而不需要在外部编辑器中切割部件。

  •  5个蓝图展示了船的可能配置,以及如何为游戏设置运动的例子。

  • 各种额外的部分,如梯子,灯笼,板条箱和登机坡道。

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