Features:

  •  Rigged and animated escalators

Texture Sizes:

  •  Escalator body = 4096 x 4096 textures
  • Handrail = 2048 x 256
  • Glass = 2048 x 512
  • Steps = 1024 x 1024

Scaled to Epic skeleton: Yes

Collision: Yes, custom

Vertex Count: 500 –> 6000 triangles; 700 –> 5000 vertices

LODs: 4 LODs

Number of Meshes: 18

Number of Materials and Material Instances: 5

Number of Textures: 15

Supported Development Platforms: PC

Supported Target Build Platforms: PC

特征:

  •  操纵和动画自动扶梯

纹理尺寸:

  •  自动扶梯车身=4096×4096纹理
  • 扶手=2048×256
  • 玻璃=2048×512
  • 步骤=1024×1024

缩放到史诗骨架:是的

碰撞:是的,定制

顶点数:500–>6000个三角形;700–>5000个顶点

Lod:4个Lod

目数:18

材质和材质实例数:5

纹理数量:15

支持的开发平台:PC

支持的目标构建平台:PC










[VIDEO]

Included in this pack are 7 escalators of varying sizes. Each escalator is comprised of an animating skeletal mesh for the steps and a static mesh for the frame. These two are combined into a blueprint with editable variables that control the movement of the escalator. The speed and direction can be adjusted.

Also included are 4 different automatic walkways ( typically found in airports ). These are animated using a scrolling texture for the handrails and for the floor. It also contains some conveyor belt code that pushes actors in the direction of the walkway. Speed and direction of the walkway can be adjusted via a set of variables on the blueprint.

Custom collision meshes is also included that is accurate and optimized.

All materials are PBR configured with ( albedo / metal / rough / normal ) textures

[短片]

包括在这个包是7个不同大小的自动扶梯。 每个自动扶梯都由一个用于台阶的动画骨架网格体和一个用于框架的静态网格体组成。 这两个组合成一个蓝图,其中包含控制自动扶梯运动的可编辑变量。 速度和方向可以调整。

还包括4种不同的自动走道(通常在机场中找到)。 这些动画使用滚动纹理的扶手和地板。 它还包含一些将演员推向走道方向的传送带代码。 人行道的速度和方向可以通过蓝图上的一组变量进行调整。

还包括精确和优化的自定义碰撞网格。

所有材质都配置了(反照率/金属/粗糙/正常)纹理

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